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Bugfix/free downloads issue #78
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…ained free demo content Added key pair caching code to support faster checking of owned single downloads load_game was condensed as the ownership check no longer occurs inside it Key pair caching can also be used for issue Emersont1#67
Emersont1
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Mar 25, 2023
Emersont1
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Mar 30, 2023
Emersont1
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Apr 16, 2023
itchiodl/utils.py
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@@ -41,6 +41,8 @@ def clean_path(path): | |||
"""Cleans a path on windows""" | |||
if sys.platform in ["win32", "cygwin", "msys"]: | |||
path_clean = re.sub(r"[<>:|?*\"\/\\]", "-", path) | |||
# This checks for strings that end in ... or similar, weird corner case that affects fewer than 0.1% of titles |
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is this an issue? I don't want the renaming function to be overzealous, which it seems to be heading towards
Emersont1
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Apr 16, 2023
self.downloads.append(d) | ||
# This converts a null j.uploads into an empty dictionary and uses the safer .get accessor | ||
if "uploads" in j: | ||
j.update({"uploads": []}) |
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this just empties the list
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This PR effectively rewrites the load_game function and adds download key caching for faster single game downloads after the first one. The purpose of these changes is to fix an issue that would occur when an owned game possessed a free demo download, the result previously is that only the free demo content would be downloaded.
The caching of keys helps with this, but is not strictly necessary but will be useful for a full implementation of the feature requested by #67