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fix: formatting
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Xiphoseer committed Jan 3, 2024
1 parent c81ac4e commit da3ef8c
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Showing 5 changed files with 6 additions and 5 deletions.
4 changes: 2 additions & 2 deletions dGame/dBehaviors/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"VerifyBehavior.cpp")

add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors
PUBLIC dPhysics)
target_link_libraries(dBehaviors PUBLIC dPhysics)
target_include_directories(dBehaviors PUBLIC ".")
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
1 change: 1 addition & 0 deletions dGame/dEntity/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,4 +3,5 @@ set(DGAME_DENTITY_SOURCES
"EntityTimer.cpp")

add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
target_include_directories(dEntity PUBLIC ".")
target_precompile_headers(dEntity REUSE_FROM dGameBase)
2 changes: 1 addition & 1 deletion dGame/dMission/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,4 +5,4 @@ set(DGAME_DMISSION_SOURCES

add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
target_link_libraries(dMission PUBLIC dDatabase)
target_precompile_headers(dMission REUSE_FROM dGameBase)
target_precompile_headers(dMission REUSE_FROM dGameBase)
2 changes: 1 addition & 1 deletion dGame/dUtilities/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -11,4 +11,4 @@ add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
target_link_libraries(dUtilities
PUBLIC dDatabase dPhysics
INTERFACE dZoneManager)
INTERFACE dZoneManager)
2 changes: 1 addition & 1 deletion dScripts/02_server/Enemy/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -53,4 +53,4 @@ target_include_directories(dScriptsServerEnemy PUBLIC "."
"VE"
"Waves"
)
target_precompile_headers(dScriptsServerEnemy PRIVATE ${HEADERS_DGAME})
target_precompile_headers(dScriptsServerEnemy REUSE_FROM dScriptsBase)

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