Version 0.4.0
Winch
- Now uses HarmonyX
- Updated game libs
- New
EnumUtil
class for helping modders to parse or create enums during runtime - Custom fish now get added to encyclopedia
- Item IDs must be unique now. It will error if you have duplicate items.
- Fixed a bug that stops you from reloading your save after exiting to main menu
- Fixed item data converters not including base class fields
- Added a ton of missing fields and default values for existing item data converters
- Fix nets ignoring slots that only accept certain item types when you pickup and place an item
- Item type icons
- New item data types
Durable
Nets
- New asset folder
GridConfigs
for making trawl nets' and crab pots' inventory grid. - Can now actually make fish aberrations and connect them to their original version.
- New POI type
Items
. A spot that you can pick up 1 item from. Vanilla uses this for message in a bottles. - Fix item poi handler to not decrease stock when item cannot fit in inventory (for the ItemPOIs above)
Example Items
- Added harvest POI that was sitting in project but wasn't actually copied to the mod build
- Added tons of more examples
- POIs for actually getting these items (they are all by the Gale Cliffs Pontoon)
- Aberrations
- Crab
- Trinket
- Fishing Rod
- Crab Pot
- Trawl Net
- Engine
- Light
- Relic
- Researchable Book
- Message in a Bottle
- Note
- Journal
Generated From PR: #20