Releases: DREDGE-Mods/Winch
Releases · DREDGE-Mods/Winch
Version 0.5.3
Version 0.5.2
Version 0.5.1
Version 0.5.0
Winch
- Fixed example items loaded when not enabled #22
- Moved modded save data to a separate JSON file #21
- Added a mod menu for users to edit configs with.
- Revamped configs for mod menu
- New mod maker features
- Custom bait items
- Conversation POIs (Inspect, Explosive (WIP), and Auto Move)
- Harvest Zones (for getting fish with net or crabs with pot)
- Abilities
- World Events
- Dialogue and Characters
- Shops
- Dock Data and Dock POIs
- Destinations (Character, Market, Shipyard, Upgrade, and Constructable)
- Quests and Steps (WIP)
- Quest Grid Configs
- Upgrades (WIP)
- Recipes
- Boat Flags and Paints
- Separated durable items into durable and thawable.
- Now possible to grab modded assets with code.
- Fixed bug where if a mod was using
ApplyPatches
it would make the game get stuck on black screen when starting up.
Example Items
- Added a circle island that every will now be around.
- Docks that are connected to the island.
- 4 harvest zones (fish and dredge)
- An example ability that stabilizes the ocean
- Example dynamic and static world events that just spawn a sphere and cube
- Characters (Steve and Alex from Minecraft)
- Dialogue
- Fixed collector bug by rerouting to custom dialogue when you have heart of the sea
- Shop examples (fish market, trinket trader, and shipyard)
- Recipes and constructable building (4 tiers with each tier have one example recipe)
- Boat flag and paint example (white paint and white flag)
- Added a milk bucket item that shows how to have special discard actions with code
- Moved ice into Thawable folder
Disaster Button
- Works once again
Generated From PR: #23
Version 0.4.0
Winch
- Now uses HarmonyX
- Updated game libs
- New
EnumUtil
class for helping modders to parse or create enums during runtime - Custom fish now get added to encyclopedia
- Item IDs must be unique now. It will error if you have duplicate items.
- Fixed a bug that stops you from reloading your save after exiting to main menu
- Fixed item data converters not including base class fields
- Added a ton of missing fields and default values for existing item data converters
- Fix nets ignoring slots that only accept certain item types when you pickup and place an item
- Item type icons
- New item data types
Durable
Nets
- New asset folder
GridConfigs
for making trawl nets' and crab pots' inventory grid. - Can now actually make fish aberrations and connect them to their original version.
- New POI type
Items
. A spot that you can pick up 1 item from. Vanilla uses this for message in a bottles. - Fix item poi handler to not decrease stock when item cannot fit in inventory (for the ItemPOIs above)
Example Items
- Added harvest POI that was sitting in project but wasn't actually copied to the mod build
- Added tons of more examples
- POIs for actually getting these items (they are all by the Gale Cliffs Pontoon)
- Aberrations
- Crab
- Trinket
- Fishing Rod
- Crab Pot
- Trawl Net
- Engine
- Light
- Relic
- Researchable Book
- Message in a Bottle
- Note
- Journal
Generated From PR: #20
Version 0.3.1
- Implements new console for logs. Disabled by default, enable
WriteLogsToConsole
in WinchConfig.json to enable it.
Version 0.3.0
- Allows mods to set a
Preload
method in theirmod_meta
file which will run immediately when the mod assembly is loaded, before the game itself loads.
Version 0.2.4
Use mod_meta for versioning not AssemblyVersion
Generated From PR: #9
Version 0.2.3
- Fix patch only mods not being affected by enable/disable
Generated From PR: #8
Version 0.2.2
Updated to match nuget version, no actual changes
Generated From PR: #7