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Releases: DREDGE-Mods/Winch

Version 0.5.3

21 Oct 08:12
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Winch

  • Fixed bug that caused some quests' grids to be the wrong size (Resolves #34)
  • Fixed painter not taking vanilla flags when delivering them (Resolves #35)

Generated From PR: #36

Version 0.5.2

14 Oct 23:14
cad5b0f
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Winch

  • Fixed bug that caused vanilla exotics to not appear in exotic bait (Resolves #32)

Generated From PR: #33

Version 0.5.1

27 Sep 18:55
98df17f
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Winch

  • Fixed hull tier upgrade grids and silhouettes being out of sync #30
    • BSG why did you make the material input grid and inventory grid have the same name.
  • Added numItemsMin and numItemsMax fields to bait items
  • Nuget package now has the xml documentation (i forgor)

Generated From PR: #31

Version 0.5.0

27 Sep 01:14
ce9c925
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Winch

  • Fixed example items loaded when not enabled #22
  • Moved modded save data to a separate JSON file #21
  • Added a mod menu for users to edit configs with.
  • Revamped configs for mod menu
  • New mod maker features
    • Custom bait items
    • Conversation POIs (Inspect, Explosive (WIP), and Auto Move)
    • Harvest Zones (for getting fish with net or crabs with pot)
    • Abilities
    • World Events
    • Dialogue and Characters
    • Shops
    • Dock Data and Dock POIs
      • Destinations (Character, Market, Shipyard, Upgrade, and Constructable)
    • Quests and Steps (WIP)
    • Quest Grid Configs
    • Upgrades (WIP)
    • Recipes
    • Boat Flags and Paints
  • Separated durable items into durable and thawable.
  • Now possible to grab modded assets with code.
  • Fixed bug where if a mod was using ApplyPatches it would make the game get stuck on black screen when starting up.

Example Items

  • Added a circle island that every will now be around.
  • Docks that are connected to the island.
  • 4 harvest zones (fish and dredge)
  • An example ability that stabilizes the ocean
  • Example dynamic and static world events that just spawn a sphere and cube
  • Characters (Steve and Alex from Minecraft)
  • Dialogue
    • Fixed collector bug by rerouting to custom dialogue when you have heart of the sea
  • Shop examples (fish market, trinket trader, and shipyard)
  • Recipes and constructable building (4 tiers with each tier have one example recipe)
  • Boat flag and paint example (white paint and white flag)
  • Added a milk bucket item that shows how to have special discard actions with code
  • Moved ice into Thawable folder

Disaster Button

  • Works once again

Generated From PR: #23

Version 0.4.0

16 Jul 22:01
95d27c0
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Winch

  • Now uses HarmonyX
  • Updated game libs
  • New EnumUtil class for helping modders to parse or create enums during runtime
  • Custom fish now get added to encyclopedia
  • Item IDs must be unique now. It will error if you have duplicate items.
  • Fixed a bug that stops you from reloading your save after exiting to main menu
  • Fixed item data converters not including base class fields
  • Added a ton of missing fields and default values for existing item data converters
  • Fix nets ignoring slots that only accept certain item types when you pickup and place an item
  • Item type icons
  • New item data types
    • Durable
    • Nets
  • New asset folder GridConfigs for making trawl nets' and crab pots' inventory grid.
  • Can now actually make fish aberrations and connect them to their original version.
  • New POI type Items. A spot that you can pick up 1 item from. Vanilla uses this for message in a bottles.
  • Fix item poi handler to not decrease stock when item cannot fit in inventory (for the ItemPOIs above)

Example Items

  • Added harvest POI that was sitting in project but wasn't actually copied to the mod build
  • Added tons of more examples
    • POIs for actually getting these items (they are all by the Gale Cliffs Pontoon)
    • Aberrations
    • Crab
    • Trinket
    • Fishing Rod
    • Crab Pot
    • Trawl Net
    • Engine
    • Light
    • Relic
    • Researchable Book
    • Message in a Bottle
    • Note
    • Journal

Generated From PR: #20

Version 0.3.1

27 Dec 05:51
4dbe03a
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  • Implements new console for logs. Disabled by default, enable WriteLogsToConsole in WinchConfig.json to enable it.

Version 0.3.0

05 Dec 21:51
4bfdf8b
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  • Allows mods to set a Preload method in their mod_meta file which will run immediately when the mod assembly is loaded, before the game itself loads.

Version 0.2.4

16 Oct 15:21
68ee8ab
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Use mod_meta for versioning not AssemblyVersion

Generated From PR: #9

Version 0.2.3

10 Oct 17:31
2e14a9f
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  • Fix patch only mods not being affected by enable/disable

Generated From PR: #8

Version 0.2.2

10 Oct 06:37
c6ade6c
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Updated to match nuget version, no actual changes

Generated From PR: #7