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Merge pull request #1072 from Aditi22Bansal/main
Solved #1071
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Multiplayer Capture the Flag</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<h1>Capture the Flag</h1> | ||
<div id="game-board"> | ||
<div class="cell" data-x="0" data-y="0"></div> | ||
<div class="cell" data-x="1" data-y="0"></div> | ||
<div class="cell" data-x="2" data-y="0"></div> | ||
<div class="cell" data-x="3" data-y="0"></div> | ||
<div class="cell" data-x="4" data-y="0"></div> | ||
<div class="cell" data-x="0" data-y="1"></div> | ||
<div class="cell" data-x="1" data-y="1"></div> | ||
<div class="cell" data-x="2" data-y="1"></div> | ||
<div class="cell" data-x="3" data-y="1"></div> | ||
<div class="cell" data-x="4" data-y="1"></div> | ||
<div class="cell" data-x="0" data-y="2"></div> | ||
<div class="cell" data-x="1" data-y="2"></div> | ||
<div class="cell" data-x="2" data-y="2"></div> | ||
<div class="cell" data-x="3" data-y="2"></div> | ||
<div class="cell" data-x="4" data-y="2"></div> | ||
<div class="cell" data-x="0" data-y="3"></div> | ||
<div class="cell" data-x="1" data-y="3"></div> | ||
<div class="cell" data-x="2" data-y="3"></div> | ||
<div class="cell" data-x="3" data-y="3"></div> | ||
<div class="cell" data-x="4" data-y="3"></div> | ||
<div class="cell" data-x="0" data-y="4"></div> | ||
<div class="cell" data-x="1" data-y="4"></div> | ||
<div class="cell" data-x="2" data-y="4"></div> | ||
<div class="cell" data-x="3" data-y="4"></div> | ||
<div class="cell" data-x="4" data-y="4"></div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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const gameBoard = document.getElementById('game-board'); | ||
const cells = gameBoard.querySelectorAll('.cell'); | ||
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let player1 = { x: 0, y: 0, symbol: '1' }; | ||
let player2 = { x: 4, y: 4, symbol: '2' }; | ||
let flag1 = { x: 0, y: 4, symbol: 'F1' }; | ||
let flag2 = { x: 4, y: 0, symbol: 'F2' }; | ||
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let currentPlayer = player1; | ||
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function render() { | ||
cells.forEach(cell => { | ||
cell.textContent = ''; | ||
cell.classList.remove('player1', 'player2', 'flag1', 'flag2'); | ||
}); | ||
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const player1Cell = gameBoard.querySelector(`[data-x='${player1.x}'][data-y='${player1.y}']`); | ||
const player2Cell = gameBoard.querySelector(`[data-x='${player2.x}'][data-y='${player2.y}']`); | ||
const flag1Cell = gameBoard.querySelector(`[data-x='${flag1.x}'][data-y='${flag1.y}']`); | ||
const flag2Cell = gameBoard.querySelector(`[data-x='${flag2.x}'][data-y='${flag2.y}']`); | ||
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player1Cell.textContent = player1.symbol; | ||
player1Cell.classList.add('player1'); | ||
player2Cell.textContent = player2.symbol; | ||
player2Cell.classList.add('player2'); | ||
flag1Cell.textContent = flag1.symbol; | ||
flag1Cell.classList.add('flag1'); | ||
flag2Cell.textContent = flag2.symbol; | ||
flag2Cell.classList.add('flag2'); | ||
} | ||
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function movePlayer(player, direction) { | ||
switch (direction) { | ||
case 'up': | ||
if (player.y > 0) player.y--; | ||
break; | ||
case 'down': | ||
if (player.y < 4) player.y++; | ||
break; | ||
case 'left': | ||
if (player.x > 0) player.x--; | ||
break; | ||
case 'right': | ||
if (player.x < 4) player.x++; | ||
break; | ||
} | ||
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if (player.x === flag1.x && player.y === flag1.y) { | ||
alert('Player 2 wins!'); | ||
resetGame(); | ||
} else if (player.x === flag2.x && player.y === flag2.y) { | ||
alert('Player 1 wins!'); | ||
resetGame(); | ||
} | ||
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currentPlayer = currentPlayer === player1 ? player2 : player1; | ||
render(); | ||
} | ||
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function handleCellClick(event) { | ||
const x = parseInt(event.target.getAttribute('data-x')); | ||
const y = parseInt(event.target.getAttribute('data-y')); | ||
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if (currentPlayer.x === x && currentPlayer.y === y) { | ||
const direction = prompt('Enter direction (up, down, left, right):'); | ||
movePlayer(currentPlayer, direction); | ||
} | ||
} | ||
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function resetGame() { | ||
player1 = { x: 0, y: 0, symbol: '1' }; | ||
player2 = { x: 4, y: 4, symbol: '2' }; | ||
currentPlayer = player1; | ||
render(); | ||
} | ||
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cells.forEach(cell => cell.addEventListener('click', handleCellClick)); | ||
render(); |
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body { | ||
font-family: Arial, sans-serif; | ||
text-align: center; | ||
margin: 0; | ||
padding: 0; | ||
} | ||
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h1 { | ||
margin-top: 20px; | ||
} | ||
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#game-board { | ||
display: grid; | ||
grid-template-columns: repeat(5, 50px); | ||
grid-template-rows: repeat(5, 50px); | ||
gap: 5px; | ||
justify-content: center; | ||
margin-top: 20px; | ||
} | ||
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.cell { | ||
width: 50px; | ||
height: 50px; | ||
background-color: lightgray; | ||
border: 1px solid #000; | ||
display: flex; | ||
align-items: center; | ||
justify-content: center; | ||
font-size: 24px; | ||
cursor: pointer; | ||
} | ||
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.player1 { | ||
background-color: lightblue; | ||
} | ||
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.player2 { | ||
background-color: lightcoral; | ||
} | ||
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.flag1, .flag2 { | ||
font-weight: bold; | ||
} |