-
Notifications
You must be signed in to change notification settings - Fork 164
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
a4faec2
commit c75dbd8
Showing
1 changed file
with
78 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,78 @@ | ||
const gameBoard = document.getElementById('game-board'); | ||
const cells = gameBoard.querySelectorAll('.cell'); | ||
|
||
let player1 = { x: 0, y: 0, symbol: '1' }; | ||
let player2 = { x: 4, y: 4, symbol: '2' }; | ||
let flag1 = { x: 0, y: 4, symbol: 'F1' }; | ||
let flag2 = { x: 4, y: 0, symbol: 'F2' }; | ||
|
||
let currentPlayer = player1; | ||
|
||
function render() { | ||
cells.forEach(cell => { | ||
cell.textContent = ''; | ||
cell.classList.remove('player1', 'player2', 'flag1', 'flag2'); | ||
}); | ||
|
||
const player1Cell = gameBoard.querySelector(`[data-x='${player1.x}'][data-y='${player1.y}']`); | ||
const player2Cell = gameBoard.querySelector(`[data-x='${player2.x}'][data-y='${player2.y}']`); | ||
const flag1Cell = gameBoard.querySelector(`[data-x='${flag1.x}'][data-y='${flag1.y}']`); | ||
const flag2Cell = gameBoard.querySelector(`[data-x='${flag2.x}'][data-y='${flag2.y}']`); | ||
|
||
player1Cell.textContent = player1.symbol; | ||
player1Cell.classList.add('player1'); | ||
player2Cell.textContent = player2.symbol; | ||
player2Cell.classList.add('player2'); | ||
flag1Cell.textContent = flag1.symbol; | ||
flag1Cell.classList.add('flag1'); | ||
flag2Cell.textContent = flag2.symbol; | ||
flag2Cell.classList.add('flag2'); | ||
} | ||
|
||
function movePlayer(player, direction) { | ||
switch (direction) { | ||
case 'up': | ||
if (player.y > 0) player.y--; | ||
break; | ||
case 'down': | ||
if (player.y < 4) player.y++; | ||
break; | ||
case 'left': | ||
if (player.x > 0) player.x--; | ||
break; | ||
case 'right': | ||
if (player.x < 4) player.x++; | ||
break; | ||
} | ||
|
||
if (player.x === flag1.x && player.y === flag1.y) { | ||
alert('Player 2 wins!'); | ||
resetGame(); | ||
} else if (player.x === flag2.x && player.y === flag2.y) { | ||
alert('Player 1 wins!'); | ||
resetGame(); | ||
} | ||
|
||
currentPlayer = currentPlayer === player1 ? player2 : player1; | ||
render(); | ||
} | ||
|
||
function handleCellClick(event) { | ||
const x = parseInt(event.target.getAttribute('data-x')); | ||
const y = parseInt(event.target.getAttribute('data-y')); | ||
|
||
if (currentPlayer.x === x && currentPlayer.y === y) { | ||
const direction = prompt('Enter direction (up, down, left, right):'); | ||
movePlayer(currentPlayer, direction); | ||
} | ||
} | ||
|
||
function resetGame() { | ||
player1 = { x: 0, y: 0, symbol: '1' }; | ||
player2 = { x: 4, y: 4, symbol: '2' }; | ||
currentPlayer = player1; | ||
render(); | ||
} | ||
|
||
cells.forEach(cell => cell.addEventListener('click', handleCellClick)); | ||
render(); |