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Frosty Toolsuite 1.0.6 (BETA 1)

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@CadeEvs CadeEvs released this 06 Apr 15:52
· 57 commits to 1.0.6 since this release

General

  • Added caching for type info loading process (#31)
  • Added caching to MeshVariationDataBase loading process (#22)
  • Added drag and drop functionality for editor tabs in the Editor (#20)
  • Added InitFs reading support for Plants vs Zombies: Garden Warfare 1 and 2 (#11)
  • Added anti-aliasing to mod icons in the Mod Manager (#3)
  • Added visual when hovering over tabs in the Editor (#8)
  • Added styling for ComboBox (#9)
  • Added more functionality for moving mods under the Applied Mods list (#3)
  • Added cancel functionality to actions tab in the Mod Manager (#37)
  • Added source code link to convient links section in Editor (#18)
  • Revamped styling for cancel functionality during loading process (#37)
  • Modified DisplayModuleInId option to be false by default
  • Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4 (#10)
  • Fixed references under reference tab not updating until selection changes (#17)
  • Fixed numerous profile banners (#19)
  • Fixed ScalableEmitterDocument asset not using the correct icon (#6)
  • Fixed hard crashing when config gets corrupted
  • Fixed minor inconsistencies with UI

Technical

  • Added writing functionality for ulong (#17)
  • Added BC1_UNorm extended header for texture arrays (#17)
  • Fixed opening certain textures that use SRGB flags (#33)
  • Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II (#2)

Plugin

  • Added editor support for Localized Strings (#19)
  • Fixed crash when removing all additional meshes in scene (#19)
  • Fixed localized string export encoding (#1)
  • Fixed escaping of characters in exported localized strings which have both quotes and commas (#1)