Frosty Toolsuite 1.0.6 (BETA 1)
Pre-release
Pre-release
General
- Added caching for type info loading process (#31)
- Added caching to MeshVariationDataBase loading process (#22)
- Added drag and drop functionality for editor tabs in the Editor (#20)
- Added InitFs reading support for Plants vs Zombies: Garden Warfare 1 and 2 (#11)
- Added anti-aliasing to mod icons in the Mod Manager (#3)
- Added visual when hovering over tabs in the Editor (#8)
- Added styling for ComboBox (#9)
- Added more functionality for moving mods under the Applied Mods list (#3)
- Added cancel functionality to actions tab in the Mod Manager (#37)
- Added source code link to convient links section in Editor (#18)
- Revamped styling for cancel functionality during loading process (#37)
- Modified DisplayModuleInId option to be false by default
- Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4 (#10)
- Fixed references under reference tab not updating until selection changes (#17)
- Fixed numerous profile banners (#19)
- Fixed ScalableEmitterDocument asset not using the correct icon (#6)
- Fixed hard crashing when config gets corrupted
- Fixed minor inconsistencies with UI
Technical
- Added writing functionality for ulong (#17)
- Added BC1_UNorm extended header for texture arrays (#17)
- Fixed opening certain textures that use SRGB flags (#33)
- Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II (#2)