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Updated changelog
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Fixed addition mesh fix being removed
Removed performance loadinged due to being deprecated by cache functionality
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CadeEvs committed Apr 4, 2022
1 parent 395d1f6 commit 725a770
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Showing 4 changed files with 32 additions and 26 deletions.
24 changes: 15 additions & 9 deletions FrostyEditor/ChangeLog.txt
Original file line number Diff line number Diff line change
@@ -1,30 +1,36 @@
v1.0.6 (Alpha 6)
v1.0.6 (Beta 1)
--------
- Added caching for type info loading process (#31)
- Added caching to MeshVariationDataBase loading process (#22)
- Added drag and drop functionality for editor tabs in the Editor (#20)
- Added InitFs reading support for Plants vs Zombies: Garden Warfare 1 and 2 (#11)
- Added anti-aliasing to mod icons in the Mod Manager (#3)
- Added visual when hovering over tabs in the Editor (#8)
- Added styling for ComboBox (#9)
- Added more functionality for moving mods under the Applied Mods list (#3)
- Added caching for type info loading process (#31)
- Added caching to MeshVariationDataBase loading process (#22)
- Added Performance Mode option to MeshVariationDataBase loading (#16)
- Added cancel functionality to actions tab in the Mod Manager (#37)
- Added source code link to convient links section in Editor (#18)
- Revamped styling for cancel functionality during loading process (#37)
- Modified DisplayModuleInId option to be false by default
- Fixed numerous profile banners
- Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4
- Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4 (#10)
- Fixed references under reference tab not updating until selection changes (#17)
- Fixed numerous profile banners (#19)
- Fixed ScalableEmitterDocument asset not using the correct icon (#6)
- Fixed hard crashing when config gets corrupted
- Fixed minor inconsistencies with UI

Technical Changes
- Fixed opening certain textures that use SRGB flags
- Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II
- Added writing functionality for ulong (#17)
- Added BC1_UNorm extended header for texture arrays (#17)
- Fixed opening certain textures that use SRGB flags (#33)
- Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II (#2)

Plugin Changes
- Added editor support for Localized Strings (#19)
- Fixed crash when removing all additional meshes in scene (#19)
- Fixed localized string export encoding (#1)
- Fixed escaping of characters in exported localized strings which have both quotes and commas (#1)


v1.0.6 (Alpha 5)
--------
- Added pack zipping and loading
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24 changes: 15 additions & 9 deletions FrostyModManager/ChangeLog.txt
Original file line number Diff line number Diff line change
@@ -1,30 +1,36 @@
v1.0.6 (Alpha 6)
v1.0.6 (Beta 1)
--------
- Added caching for type info loading process (#31)
- Added caching to MeshVariationDataBase loading process (#22)
- Added drag and drop functionality for editor tabs in the Editor (#20)
- Added InitFs reading support for Plants vs Zombies: Garden Warfare 1 and 2 (#11)
- Added anti-aliasing to mod icons in the Mod Manager (#3)
- Added visual when hovering over tabs in the Editor (#8)
- Added styling for ComboBox (#9)
- Added more functionality for moving mods under the Applied Mods list (#3)
- Added caching for type info loading process (#31)
- Added caching to MeshVariationDataBase loading process (#22)
- Added Performance Mode option to MeshVariationDataBase loading (#16)
- Added cancel functionality to actions tab in the Mod Manager (#37)
- Added source code link to convient links section in Editor (#18)
- Revamped styling for cancel functionality during loading process (#37)
- Modified DisplayModuleInId option to be false by default
- Fixed numerous profile banners
- Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4
- Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4 (#10)
- Fixed references under reference tab not updating until selection changes (#17)
- Fixed numerous profile banners (#19)
- Fixed ScalableEmitterDocument asset not using the correct icon (#6)
- Fixed hard crashing when config gets corrupted
- Fixed minor inconsistencies with UI

Technical Changes
- Fixed opening certain textures that use SRGB flags
- Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II
- Added writing functionality for ulong (#17)
- Added BC1_UNorm extended header for texture arrays (#17)
- Fixed opening certain textures that use SRGB flags (#33)
- Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II (#2)

Plugin Changes
- Added editor support for Localized Strings (#19)
- Fixed crash when removing all additional meshes in scene (#19)
- Fixed localized string export encoding (#1)
- Fixed escaping of characters in exported localized strings which have both quotes and commas (#1)


v1.0.6 (Alpha 5)
--------
- Added pack zipping and loading
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4 changes: 2 additions & 2 deletions Plugins/MeshSetPlugin/FrostyMeshSetEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3267,9 +3267,9 @@ private void PgPreviewSettings_OnModified(object sender, ItemModifiedEventArgs e
if (meshData.MeshId != -1)
screen.RemoveMesh(meshData.MeshId);
}
else if (e.NewValue is int count)
else if (e.NewValue is List<PreviewMeshData> list)
{
if (count == 0)
if (list.Count == 0)
screen.ClearMeshes();
}
}
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6 changes: 0 additions & 6 deletions Plugins/MeshSetPlugin/MeshOptions.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,10 +35,6 @@ public class MeshOptions : OptionsExtension
[Category("Rendering")]
[DisplayName("TXAA Enabled")]
public bool RenderTXAAEnabled { get; set; } = true;
[Category("Rendering")]
[DisplayName("Performance Loading")]
[Description("If enabled, MeshVariationDatabases will only be loaded in when they are needed.")]
public bool RenderPerformanceLoadingEnabled { get; set; } = false;

[Category("Viewer")]
[DisplayName("Show Grid")]
Expand Down Expand Up @@ -77,7 +73,6 @@ public override void Load()
RenderShadowResolution = Config.Get<int>("RenderShadowRes", 2048);
RenderHBAOEnabled = Config.Get<bool>("RenderHBAOEnabled", true);
RenderTXAAEnabled = Config.Get<bool>("RenderTXAAEnabled", true);
RenderPerformanceLoadingEnabled = Config.Get<bool>("RenderPerformanceLoadingEnabled", false);

//DisplayAdapter = new CustomComboData<string, string>(adapters, adapters) {SelectedIndex = Config.Get<int>("Render", "AdapterIndex", 0)};
//RenderShadowsEnabled = Config.Get<bool>("Render", "ShadowsEnabled", true);
Expand All @@ -98,7 +93,6 @@ public override void Save()
Config.Add("RenderShadowRes", RenderShadowResolution);
Config.Add("RenderHBAOEnabled", RenderHBAOEnabled);
Config.Add("RenderTXAAEnabled", RenderTXAAEnabled);
Config.Add("RenderPerformanceLoadingEnabled", RenderPerformanceLoadingEnabled);

Config.Save();

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