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Add InputHotkeyBlock
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DeathWeasel1337 committed Aug 2, 2020
1 parent bb1a2e8 commit bd4b4a2
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62 changes: 62 additions & 0 deletions BepInEx.InputHotkeyBlock/BepInEx.InputHotkeyBlock.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{31BD63CB-75D9-4AA1-B97D-31F9DE3DDAEE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BepInEx.InputHotkeyBlock</RootNamespace>
<AssemblyName>BepInEx.InputHotkeyBlock</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="InputHotkeyBlock.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
73 changes: 73 additions & 0 deletions BepInEx.InputHotkeyBlock/InputHotkeyBlock.cs
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using HarmonyLib;
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace BepInEx
{
/// <summary>
/// Intercepts GetKey to prevent plugin hotkeys from firing while typing in an input field
/// </summary>
[BepInPlugin(GUID, PluginName, Version)]
public class InputHotkeyBlock : BaseUnityPlugin
{
public const string GUID = "BepInEx.InputHotkeyBlock";
public const string PluginName = "Input Hotkey Block";
public const string Version = "1.3";

private static Type TMPInputFieldType;

internal void Main()
{
//Try to get the type of the TextMeshPro InputField, if present
TMPInputFieldType = Type.GetType("TMPro.TMP_InputField, Unity.TextMeshPro");
if (TMPInputFieldType == null)
TMPInputFieldType = Type.GetType("TMPro.TMP_InputField, TextMeshPro-1.0.55.56.0b12");

Harmony.CreateAndPatchAll(typeof(Hooks));
}

/// <summary>
/// Check if an input field is selected
/// </summary>
private static bool HotkeyBlock()
{
//UI elements from some mods
if (GUIUtility.keyboardControl > 0)
return false;

if (EventSystem.current?.currentSelectedGameObject != null)
{
//TextMeshPro InputField
if (TMPInputFieldType != null)
if (EventSystem.current.currentSelectedGameObject.GetComponent(TMPInputFieldType) != null)
return false;

//Other InputFields
if (EventSystem.current.currentSelectedGameObject.GetComponent<InputField>() != null)
return false;
}
return true;
}

/// <summary>
/// GetKey hooks. When HotkeyBlock returns false the GetKey functions will be prevented from running.
/// </summary>
internal static partial class Hooks
{
[HarmonyPrefix, HarmonyPatch(typeof(Input), nameof(Input.GetKey), typeof(KeyCode))]
internal static bool GetKeyCode() => HotkeyBlock();
[HarmonyPrefix, HarmonyPatch(typeof(Input), nameof(Input.GetKey), typeof(string))]
internal static bool GetKeyString() => HotkeyBlock();
[HarmonyPrefix, HarmonyPatch(typeof(Input), nameof(Input.GetKeyDown), typeof(KeyCode))]
internal static bool GetKeyDownCode() => HotkeyBlock();
[HarmonyPrefix, HarmonyPatch(typeof(Input), nameof(Input.GetKeyDown), typeof(string))]
internal static bool GetKeyDownString() => HotkeyBlock();
[HarmonyPrefix, HarmonyPatch(typeof(Input), nameof(Input.GetKeyUp), typeof(KeyCode))]
internal static bool GetKeyUpCode() => HotkeyBlock();
[HarmonyPrefix, HarmonyPatch(typeof(Input), nameof(Input.GetKeyUp), typeof(string))]
internal static bool GetKeyUpString() => HotkeyBlock();
}
}
}
36 changes: 36 additions & 0 deletions BepInEx.InputHotkeyBlock/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.InteropServices;
using static BepInEx.InputHotkeyBlock;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BepInEx.InputHotkeyBlock")]
[assembly: AssemblyDescription(PluginName)]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BepInEx.InputHotkeyBlock")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("31bd63cb-75d9-4aa1-b97d-31f9de3ddaee")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion(Version)]
[assembly: AssemblyFileVersion(Version)]
6 changes: 6 additions & 0 deletions BepInEx.Utility.sln
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Expand Up @@ -11,6 +11,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.EnableResize", "Bep
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.EnableFullScreenToggle", "BepInEx.EnableFullScreenToggle\BepInEx.EnableFullScreenToggle.csproj", "{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.InputHotkeyBlock", "BepInEx.InputHotkeyBlock\BepInEx.InputHotkeyBlock.csproj", "{31BD63CB-75D9-4AA1-B97D-31F9DE3DDAEE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand All @@ -33,6 +35,10 @@ Global
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Release|Any CPU.Build.0 = Release|Any CPU
{31BD63CB-75D9-4AA1-B97D-31F9DE3DDAEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{31BD63CB-75D9-4AA1-B97D-31F9DE3DDAEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{31BD63CB-75D9-4AA1-B97D-31F9DE3DDAEE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{31BD63CB-75D9-4AA1-B97D-31F9DE3DDAEE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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