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BepInEx.EnableFullScreenToggle/BepInEx.EnableFullScreenToggle.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>BepInEx.EnableFullScreenToggle</RootNamespace> | ||
<AssemblyName>BepInEx.EnableFullScreenToggle</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>false</DebugSymbols> | ||
<DebugType>none</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>..\bin\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>none</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>..\bin\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="BepInEx"> | ||
<HintPath>..\lib\BepInEx.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\lib\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="EnableFullScreenToggle.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using UnityEngine; | ||
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namespace BepInEx | ||
{ | ||
/// <summary> | ||
/// Allow toggling full screen with alt+enter in games where that has been disabled | ||
/// </summary> | ||
[BepInPlugin(GUID, PluginName, Version)] | ||
public class EnableFullScreenToggle : BaseUnityPlugin | ||
{ | ||
public const string GUID = "BepInEx.EnableFullScreenToggle"; | ||
public const string PluginName = "Enable Full Screen Toggle"; | ||
public const string Version = "1.0"; | ||
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internal void Update() | ||
{ | ||
if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))) | ||
//This section of code is never reached on Unity builds where full screen can be toggled, it seems | ||
//We can safely toggle full screen without risk of it being toggled twice | ||
Screen.fullScreen = !Screen.fullScreen; | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
using static BepInEx.EnableFullScreenToggle; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("BepInEx.EnableFullScreenToggle")] | ||
[assembly: AssemblyDescription(PluginName)] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("https://github.com/BepInEx/BepInEx.Utility")] | ||
[assembly: AssemblyProduct("BepInEx.EnableFullScreenToggle")] | ||
[assembly: AssemblyCopyright("Copyright © 2020")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("d7b4a73a-1c1a-4c52-8fa6-3b52c2240c29")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion(Version)] | ||
[assembly: AssemblyFileVersion(Version)] |
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