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Add EnableFullScreenToggle
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DeathWeasel1337 committed Aug 2, 2020
1 parent 9afdc69 commit bb1a2e8
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BepInEx.EnableFullScreenToggle</RootNamespace>
<AssemblyName>BepInEx.EnableFullScreenToggle</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="EnableFullScreenToggle.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
23 changes: 23 additions & 0 deletions BepInEx.EnableFullScreenToggle/EnableFullScreenToggle.cs
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using UnityEngine;

namespace BepInEx
{
/// <summary>
/// Allow toggling full screen with alt+enter in games where that has been disabled
/// </summary>
[BepInPlugin(GUID, PluginName, Version)]
public class EnableFullScreenToggle : BaseUnityPlugin
{
public const string GUID = "BepInEx.EnableFullScreenToggle";
public const string PluginName = "Enable Full Screen Toggle";
public const string Version = "1.0";

internal void Update()
{
if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)))
//This section of code is never reached on Unity builds where full screen can be toggled, it seems
//We can safely toggle full screen without risk of it being toggled twice
Screen.fullScreen = !Screen.fullScreen;
}
}
}
36 changes: 36 additions & 0 deletions BepInEx.EnableFullScreenToggle/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.InteropServices;
using static BepInEx.EnableFullScreenToggle;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BepInEx.EnableFullScreenToggle")]
[assembly: AssemblyDescription(PluginName)]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("https://github.com/BepInEx/BepInEx.Utility")]
[assembly: AssemblyProduct("BepInEx.EnableFullScreenToggle")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d7b4a73a-1c1a-4c52-8fa6-3b52c2240c29")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion(Version)]
[assembly: AssemblyFileVersion(Version)]
6 changes: 6 additions & 0 deletions BepInEx.Utility.sln
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Expand Up @@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.MuteInBackground",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.EnableResize", "BepInEx.EnableResize\BepInEx.EnableResize.csproj", "{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.EnableFullScreenToggle", "BepInEx.EnableFullScreenToggle\BepInEx.EnableFullScreenToggle.csproj", "{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand All @@ -27,6 +29,10 @@ Global
{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}.Release|Any CPU.Build.0 = Release|Any CPU
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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