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Egui image api #72
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Egui image api #72
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…e monolithic bind group
* feat: add Source Han Sans (for displaying CJK characters) * perf: compress fonts to reduce binary size
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white-axe
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Dec 3, 2023
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I get this wgpu error when enabling the collision shader on native (web is fine):
wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder = `encoder`
In a draw command, indexed:false indirect:false
note: render pipeline = `Tilemap Collision Render Pipeline`
The pipeline layout, associated with the current render pipeline, contains a bind group layout at index 0 which is incompatible with the bind group layout associated with the bind group at 0
I don't know how I missed this, but the collision shader still expected there to be a bind group when we weren't passing one!
Should be fixed now! |
white-axe
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Dec 3, 2023
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Description
egui
0.23.0
got a new image API, and deprecatedegui_extras::RetainedImage
. This pull request adds a custom egui image loader to load from the project filesystem.This allows us to use
ui.image("project://{})"
to display images from the currently open project in a way that aligns with egui's design.Checklist
cargo fmt
.cargo clippy
. If applicable, add:--target wasm32-unknown-unknown
cargo build --release
trunk build --release