generated from emilk/eframe_template
-
-
Notifications
You must be signed in to change notification settings - Fork 13
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* chore: use universal set of lints across crates * chore: 🚨 auto-fix most warnings * chore: disable panic and unwrap lints for now * chore: 🚨 fix wasily fixable warnings * refactor(image cache): ♻️ add basic egui texture loader * fix(image cache): 🐛 handle image load errors semi-gracefully * fix(image cache): 🐛 clear up the difference between uris and paths * refactor(image cache): ♻️ drop the use of multiple bind groups for one monolithic bind group * refactor(graphics): ♻️ remove pervasive passing of push constant support * fix(tilemap): 🐛 fix various shader and bind group issues * refactor(tilemap): ♻️ don't pass viewports around constantly * fix(tilemap): 🐛 fix the collision shader crashing * refactor: ♻️ remove all uses of retainedimage * fix(image cache): 🐛 fix loading errors & textures not being srgb * fix(image cache): 🐛 fix srgb weirdness * fix(image cache): 🐛 properly unload textures * refactor(image cache): 🔥 remove TextureLoader and add BytesLoader instead * refactor: ♻️ Rename atlas cache to atlas loader * fix: 🚨 fix compile error on wasm * Add CJK font (#71) * feat: add Source Han Sans (for displaying CJK characters) * perf: compress fonts to reduce binary size * rustfmt * fix(tilemap): 🐛 fix collision shader on native I don't know how I missed this, but the collision shader still expected there to be a bind group when we weren't passing one! --------- Co-authored-by: 刘皓 <[email protected]>
- Loading branch information
Showing
67 changed files
with
1,259 additions
and
1,044 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.