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Creator usability epic v1 #395
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change roughness for all surfaces to 0.8
Bumps [browserify-sign](https://github.com/crypto-browserify/browserify-sign) from 4.2.1 to 4.2.2. - [Changelog](https://github.com/browserify/browserify-sign/blob/main/CHANGELOG.md) - [Commits](browserify/browserify-sign@v4.2.1...v4.2.2) --- updated-dependencies: - dependency-name: browserify-sign dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]>
change roughness for all surfaces
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tested save / load from JSON file and it appears to work with new presets!
still need to add shadow casting light to other presets
const railsWidth = { // width as measured from center of rail, so 1/2 actual width "tram": 0.7175, // standard gauge 1,435 mm "trolley": 0.5335 // sf cable car rail gauge 1,067 mm }
next to remove positionX variable on functions
…reet/3dstreet into new-street-parser-structure
fix car animation
add self-driving car variant
This reverts commit 41b1c03.
New street parser structure
- change ground presets to material only -- this is a breaking change as old ground planes will not display correctly with this new version of assets.js - tweak seawall z position - half as wide ground - fix fence shadow - working: waterfront, grass, fence, parking-lot, residential, narrow - see remaining to test: #379 (comment)
Ocean experiments WIP
add more randomly placed elements for these elements: bike-lane, micro-mobility elements, drive-lane, self-driving car, parklet
Title and logo in screenshot
More randomly placed objects
…ify-sign-4.2.2 Bump browserify-sign from 4.2.1 to 4.2.2
- restore legacy plane-based ground mixins to support old scenes - load both rigged and unrigged people
can revert to custom buttons later
ever changing!
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See #358 for task tracking