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# 设计说明书 | ||
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#### 作品名称 | ||
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- 微速前行 | ||
- The Warship on your Lane | ||
- びそくぜんしんっ | ||
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#### 创意来源 | ||
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- 国产二游《碧蓝航线》的游戏体验、对作战机制的反思. | ||
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#### 设计目的 | ||
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- 融合弹幕类和规则类游戏,具体而言: | ||
- 降低手操难度,一定程度上平衡手残党和非手残党的游戏体验; | ||
- 增加益智性,将对观察力、想象力、反应力、计算能力及灵活性的考验融入其中,为“六边形”玩家提供优质服务; | ||
- 综合权衡游戏难度和游戏体验. | ||
- 打击如今部分小游戏“挂羊头卖狗肉”、缺乏诚意的不良风气; | ||
- 歌颂人类文明,传播正确的价值观,弘扬真善美. | ||
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#### 主要功能: | ||
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- 三个主线关卡,其中两个为通关制,一个为得分制; | ||
- 三个彩蛋; | ||
- 一套剧情; | ||
- 其它有趣的玩法. | ||
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#### 所用技术 | ||
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- C#编程; | ||
- Unity基本操作. | ||
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#### 构建工具: | ||
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- UnityHub: 3.3.0-c8 | ||
- Unity: 2021.3.16f1c1 Personnal | ||
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#### 操作系统 | ||
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- MacOS Monterey 12.3(构建); | ||
- Mac / Windows(适用). | ||
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#### 素材来源 | ||
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- 插画、图像来源于碧蓝航线wiki和互联网,少量手绘; | ||
- 音频来源于互联网; | ||
- 音效来源于unity assert store以及互联网,少量自行录制. | ||
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## 点击 [链接](https://github.com/EESAST-Software-Design-Competition), 探索更多优秀作品 |
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# 使用说明书 | ||
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致幸运的玩家朋友们: | ||
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恭喜您发现了这款游戏的使用说明书!相信这将对您的游戏体验没有任何的帮助。 | ||
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如果您有足够的耐心,请继续阅读,虽然这可能会造成您时间上的浪费。 | ||
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操作1:双击雪风头像,进入游戏; | ||
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操作2:按动鼠标左键,切换界面; | ||
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操作3:点击退出按钮,退出游戏。 | ||
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游戏愉快! | ||
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此致。 | ||
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敬礼! | ||
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微速前行策划组 | ||
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2023/4/1 | ||
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### **使用说明书** | ||
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- 进入游戏,聆听音乐; | ||
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- 单击FIGHT按钮,进入关卡选择页面,聆听音乐; | ||
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- 单击RUN按钮,返回主界面; | ||
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- 右下角有TIP按钮和EXIT按钮,注意TIP的作者和时效性; | ||
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- 关卡共有3个,需按顺序完成,第3个关卡是得分制,这意味着你可以无限地玩下去。也许AI能做到; | ||
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- 关卡介绍: | ||
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- 剧情一定程度上提示了操作要点; | ||
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- 游戏过程中可以随时暂停、调节音量大小、退出当前关卡,67%的概率不会对游戏结果产生影响; | ||
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- 除了剧情,提示也可能存在于其它地方,在多次尝试的前提下,发现它们对游戏几乎是有利的; | ||
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- 正如TIP中所言,START关卡可以使用J键,但其余关卡切忌; | ||
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- 尽管前两关是通关制,但仍然会间接地对最终得分产生影响,且影响机制分别只有一个,至于具体的影响方式,请自行体会; | ||
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- 值得注意的是,COOLDOWN关卡很好地诠释了游戏的设计目的(其二),具体目的参见设计说明书. | ||
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- 通关START后,两个彩蛋自动解锁; | ||
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- 如果在游戏过程中遭到了挫折,请不要灰心丧气,更不要怀疑游戏通关的可能性; | ||
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- 反之,如果认为游戏过于简单,请不要骄傲自满,因为: | ||
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- 游戏过程不可避免地存在运气成分,但真正理解了这款游戏的玩家可以将不利运气的影响下降到最低; | ||
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- 产品需要照顾到大部分玩家,一个让所有玩家都无法通关的小游戏不是好的游戏. | ||
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- 以上说明不都是完全正确的,实践是检验真理的唯一标准; | ||
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- 如确认有BUG,请及时联系糟糕的制作“团队”. | ||
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提前解锁所有关卡、剧情以及彩蛋的方法: | ||
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打开注册表 | ||
找到HKEY_CURRENT_USER\Software\真正的火羽白\微速前行 | ||
更改(或新建DWORD)isSuccess1值为1,isSuccess2值为1,blood值为10000,maxScore值为任意你喜欢的正整数 | ||
(注意是十进制) | ||
重启游戏即可 |