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Please change source for bitmap image otherwise app will crash. Buttons
are a bit pixelated will try to sort it out. Buttons need to be
repositioned. THIS IS JUST A ROUGH VIEW ON HOW IT WILL LOOK!!!
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prashaanpillay committed Mar 7, 2015
1 parent 9586260 commit 274742a
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Binary file added circle.bmp
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Binary file added circlealpha.bmp
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177 changes: 177 additions & 0 deletions imageloader.cpp
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#include <assert.h>
#include <fstream>

#include "imageloader.h"

using namespace std;

Image::Image(char* ps, int w, int h) : pixels(ps), width(w), height(h) {

}

Image::~Image() {
delete[] pixels;
}

namespace {
//Converts a four-character array to an integer, using little-endian form
int toInt(const char* bytes) {
return (int)(((unsigned char)bytes[3] << 24) |
((unsigned char)bytes[2] << 16) |
((unsigned char)bytes[1] << 8) |
(unsigned char)bytes[0]);
}

//Converts a two-character array to a short, using little-endian form
short toShort(const char* bytes) {
return (short)(((unsigned char)bytes[1] << 8) |
(unsigned char)bytes[0]);
}

//Reads the next four bytes as an integer, using little-endian form
int readInt(ifstream &input) {
char buffer[4];
input.read(buffer, 4);
return toInt(buffer);
}

//Reads the next two bytes as a short, using little-endian form
short readShort(ifstream &input) {
char buffer[2];
input.read(buffer, 2);
return toShort(buffer);
}

//Just like auto_ptr, but for arrays
template<class T>
class auto_array {
private:
T* array;
mutable bool isReleased;
public:
explicit auto_array(T* array_ = NULL) :
array(array_), isReleased(false) {
}

auto_array(const auto_array<T> &aarray) {
array = aarray.array;
isReleased = aarray.isReleased;
aarray.isReleased = true;
}

~auto_array() {
if (!isReleased && array != NULL) {
delete[] array;
}
}

T* get() const {
return array;
}

T &operator*() const {
return *array;
}

void operator=(const auto_array<T> &aarray) {
if (!isReleased && array != NULL) {
delete[] array;
}
array = aarray.array;
isReleased = aarray.isReleased;
aarray.isReleased = true;
}

T* operator->() const {
return array;
}

T* release() {
isReleased = true;
return array;
}

void reset(T* array_ = NULL) {
if (!isReleased && array != NULL) {
delete[] array;
}
array = array_;
}

T* operator+(int i) {
return array + i;
}

T &operator[](int i) {
return array[i];
}
};
}

Image* loadBMP(const char* filename) {
ifstream input;
input.open(filename, ifstream::binary);
assert(!input.fail() || !"Could not find file");
char buffer[2];
input.read(buffer, 2);
assert(buffer[0] == 'B' && buffer[1] == 'M' || !"Not a bitmap file");
input.ignore(8);
int dataOffset = readInt(input);

//Read the header
int headerSize = readInt(input);
int width;
int height;
switch(headerSize) {
case 40:
//V3
width = readInt(input);
height = readInt(input);
input.ignore(2);
assert(readShort(input) == 24 || !"Image is not 24 bits per pixel");
assert(readShort(input) == 0 || !"Image is compressed");
break;
case 12:
//OS/2 V1
width = readShort(input);
height = readShort(input);
input.ignore(2);
assert(readShort(input) == 24 || !"Image is not 24 bits per pixel");
break;
case 64:
//OS/2 V2
assert(!"Can't load OS/2 V2 bitmaps");
break;
case 108:
//Windows V4
assert(!"Can't load Windows V4 bitmaps");
break;
case 124:
//Windows V5
assert(!"Can't load Windows V5 bitmaps");
break;
default:
assert(!"Unknown bitmap format");
}

//Read the data
int bytesPerRow = ((width * 3 + 3) / 4) * 4 - (width * 3 % 4);
int size = bytesPerRow * height;
auto_array<char> pixels(new char[size]);
input.seekg(dataOffset, ios_base::beg);
input.read(pixels.get(), size);

//Get the data into the right format
auto_array<char> pixels2(new char[width * height * 3]);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
for(int c = 0; c < 3; c++) {
pixels2[3 * (width * y + x) + c] =
pixels[bytesPerRow * y + 3 * x + (2 - c)];
}
}
}

input.close();
return new Image(pixels2.release(), width, height);
}
17 changes: 17 additions & 0 deletions imageloader.h
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#ifndef IMAGE_LOADER_H_INCLUDED
#define IMAGE_LOADER_H_INCLUDED

//Represents an image
class Image {
public:
Image(char* ps, int w, int h);
~Image();

char* pixels;
int width;
int height;
};

//Reads a bitmap image from file.
Image* loadBMP(const char* filename);
#endif
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