Now added Bullet rigid solver to ZenoBlend, with some subgraph wrapped nodes lilke RigidStepWorld
, RigidMakeObjectFragments
.
Also made BlenderInputPrimitive
and BlenderOutputPrimitive
directly rather than requiring BMeshToPrimitive
for convension.
Related video: https://www.bilibili.com/video/BV1Mb4y127Eq/