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日本語 (Japanese README.md)

PlayCanvas CLI

This is a repository of tools that can be used when using the PlayCanvas editor.

Install from npm package

yarn global add playcanvas-tools

Command List

  • init: This command is used to perform initial setup of a project or application. It creates a configuration file interactively. PlayCanvas API key is required. This command needs to be executed before using the download | upload | archive commands.
  • download: This command places the PlayCanvas project in the current directory. It downloads a file with the same content as PlayCanvas Editor's DOWNLOAD.ZIP. It is downloaded under the folder name specified by playcanvas.json's projectName.
  • upload: This command takes a URL as an argument and uploads it to PlayCanvas (created mainly for the purpose of uploading files from Gist). It is uploaded to the PlayCanvas folder specified by playcanvas.json's remotePath.
  • archive: This command exports the PlayCanvas project. It is downloaded under the folder name specified by playcanvas.json's projectName.
  • sw: This command creates a ServiceWorker.js file containing a list of files to cache offline in a PWA. This command must be executed within the PlayCanvas files after downloading.
  • webp: This command converts images (png, jpg, gif) in the PlayCanvas project to the webp format. Compressed textures such as basis are skipped. This command must be executed within the PlayCanvas files after downloading.

playcanvas-cli init

Create a config file (playcanvas.json)

playcanvas-cli init

Arguments (optional)

  • -t token
  • -p projectId
  • -s scenes
  • -b branchId
  • -n projectName
  • -r remotePath

The generated playcanvas.json looks like this:

{
	"accessToken":"xxxxxxxxxxxx",
	"scenes":[xxxxx],
	"projectId":xxxxx,
	"branchId":"xxxxxx-xxxxx-xxxxx-xxxxx",
	"projectName":"xxxxx",
	"remotePath":"xxxxx"
}                                              

However, it is also possible to generate this file without running this command.

playcanvas-cli download

Download project based on download command playcanvas.json

cd projectname
playcanvas-cli download

playcanvas-cli upload

Upload asset from URL

playcanvas-cli upload -u https://gist.github.com/yushimatenjin/7276ad9f21492197f8ab5dbfbe092d36#file-translate-ja-js

playcanvas-cli archive

playcanvas-cli archive

playcanvas-cli sw

PlayCanvas Editor project to PWA. sw command serviceWorker.js for offline caching

1. playcanvas-cli sw

playcanvas-cli sw --name cachename

or

npx playcanvas-tools sw --name cachename

2. Load serviveWorker from index.html

<!-- index.html -->
...
<script>
if ("serviceWorker" in navigator) {
    navigator.serviceWorker.register("./serviceWorker.js").then(function (registration) {
            if (typeof registration.update == "function") {
                registration.update();
            }
        })
        .catch(function (error) {
            console.log("Error Log: " + error);
        });
}
</script>
...

3. Change the value of manifest.json

https://developer.mozilla.org/ja/docs/Mozilla/Add-ons/WebExtensions/manifest.json

{
    "name": "**projectname**",
    "short_name": "**projectname**",
    "icons": [
      {
        "src": "**logo**",
        "sizes": "192x192",
        "type": "image/png"
      }
    ],
    "start_url": "./index.html",
    "display": "standalone",
    "background_color": "#f16625",
    "theme_color": "#f16625"
  }

playcanvas-cli webp

Convert to WebP

playcanvas-cli webp -q 80 --alphaQuality 100  --nearLossless 100 --smartSubsample false --font true --texture true --textureatlas true --removeSource false --configFilePath ./config.json --outputConfigFilePath ./config_webp.json

or

npx playcanvas-tools  webp -q 80 --alphaQuality 100  --nearLossless 100 --smartSubsample false --font true --texture true --textureatlas true --removeSource false --configFilePath ./config.json --outputConfigFilePath ./config_webp.json

WebP Config

  • --quality -q # default 80
  • --alphaQuality # Quality of alpha layer, number from 0-100 (optional, default 100)
  • --lossless -l # Use near_lossless compression mode (optional, default undefined(font: true, texture:false, textureatlas:false) | true | false)
  • --nearLossless # Near lossless encoding, number from 0-100 (optional, default 100)
  • --smartSubsample # Use smart subsampling (optional, default false)

full document

Convert Options

  • --font # font assets for conversion. ( default true ) ※ Please set it to false when using large Japanese.
  • --texture # texture assets for conversion ( default true )
  • --textureatlas # textureatlas assets for conversion ( default true )
  • --removeSource # remove source file after conversion ( default false )
  • --configFilePath # config file path default ./config.json
  • --outputConfigFilePath # output config file path default ./config_webp.json

Create playcanvas.json from CI

You can create it interactively with the playcanvas-cli init command, but you can create playcanvas.json by entering it as a one-line command in CI etc.

Examples - CircleCI

 --------
 $ playcanvas-cli --accessToken "$PLAYCANVAS_ACCESS_TOKEN" --projectId "$PLAYCANVAS_PROJECT_ID" --scenes "$PLAYCANVAS_SCENES" --branchId "PLAYCANVAS_BRANCH_ID" --projectId "$PLAYCANVAS_PROJECT_ID" --remotePath "$PLAYCANVAS_REMOTE_PATH"