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Ryan Porter edited this page Apr 16, 2017
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Maya tool for matching the vertex order of a mesh to that of a topologically identical mesh.
- UV data is not preserved.
- Normals are copied per-vertex, rather than per-face, per-vertex
- A selection context for picking topologically identical components.
- Maybe a UI
The Poly Reorder tool simultaneously walks the topology of two meshes from topologically identical start positions, mapping the vertices to one another. It then rebuilds the target mesh so that it's the point orders match.