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3D Graphics Programming From Scratch

Overview

  • pure C and SDL
  • fundations of 3D graphics
  • trigonometry and linear algebra
  • vertices and meshes
  • displaying pixels and color buffer
  • 3D projection and perspective
  • rasterizing lines and triangles
  • handling textures and texture mapping
  • camera and view transformations
  • displaying complex 3D models

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3D Programming From Scratch

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