simple unity3d events manager
how to use ?
1.Add the scripts(EventsMgr.cs) into your Unity3D-Assets-Path
2.Register your event as enum ,every enum value is an event , such as :
public enum eEventsKey {
ControlSystem_RabbitJump,
/*控制系统_兔子跳,*/
}
3.Init Events System before u use it
EventsMgr.GetInstance().Init();
4.Attach your method to the event key:
EventsMgr.GetInstance().AttachEvent(eEventsKey.ControlSystem_RabbitJump, RabbitJump);
5.Trigger the event where u want , and u can add u param to the event , such as:
EventsMgr.GetInstance().TriigerEvent(eEventsKey.ControlSystem_RabbitJump, 10.0f);
6.Detach the event from method ,if u don't want it:
EventsMgr.GetInstance().DetachEvent(eEventsKey.ControlSystem_RabbitJump, RabbitJump);
Any question see "testEvent.cs" before , this is a demo.
That's all ,
A Simple Events-Manager,
Have Fun.
By xuzhiping