Skip to content
This repository has been archived by the owner on Mar 9, 2023. It is now read-only.

wolf81/Quest-old

Repository files navigation

QUEST

Quest is a 2-dimensional top-down RPG. The ruleset is inspired by Microlite20, with some changes.

The game is turn-based, though this is only visible in combat.

STATS

There are 3 stats:

  • Strength (STR)

  • Dexterity (DEX)

  • Mind (MIND)

SKILLS

There are 4 skills:

  • Physical (PHY): climb, attack, intimidate,

  • Subterfuge (SUB): open lock, listen, hide, disguise, search, ...

  • Knowledge (KNO): decipher script, heal, ...

  • Communication (COM): handle animal, gather information, bluff, sense motive ...

  • Survival (SUR): tracking, foraging, setting and disabling traps, finding water or herbs, ...

PLAYER RACES

The player will be able to choose between the following races:

  • Humans: +1 to all skills

  • Elves: +2 MIND

  • Dwarves: +2 STR

  • Halflings: +2 DEX

Additional races could be ...

  • Gnomes: +1 DEX, +1 MIND

  • Half-Orcs: +4 STR, -2 MIND

  • Half-Elves: +1 DEX, +1 to any 2 skills

  • Lizardmen: +2 STR, +2 DEX, -2 MIND

CLASSES

  • Fighter:

    • Can use all armor types
    • PHY +3
    • +1 to attack and damage rolls at level 1 and every 5 levels
  • Rogue:

    • Can use only light armor types
    • SUB +3
    • On successfull sneak adds subterfuge bonus to damage of first attack
  • Mage:

    • Cannot wear any armor
    • KNO +3
    • Can cast arcane spells
  • Cleric:

    • Can wear light and medium armor types
    • COM +3
    • Can turn undead

Additional classes could be ...

  • Paladin:

    • Can wear any armor
    • Can use shields
    • PHY +1
    • COM +2
    • Immume to diseases
    • +1 to all saves at level 1 and every 5 levels
    • Can detect evil within 60 yards radius
    • Can lay hands once per day: heal 2 hp per level
    • Must be lawful good
  • Ranger:

    • Can wear light or medium armor
    • Can use shields
    • +1 to hit with ranged weapons
    • When dual-wielding, only recieve -1 to hit
    • SUR +3
  • Druid:

    • Can wear non-metal armor
    • Can use non-metal shields
    • Cast druid spells
    • KNO +2
    • SUR +3
    • Immume to spell effects of woodland fey
    • At level 3 can pass without trace at will
    • At level 7 can change form into small of medium sized animal for up to 3 times per day
    • A druid heals 2 hp per level when changing back in human form
  • Illusionist:

    • ...
  • Bard:

    • ...

COMBAT

Combat is made in turns. Every character in combat can do 1 action per turn. Actions can be:

  • Move

  • Melee attack

  • Ranged attack

  • Cast spell

  • Consume item (e.g. drink potion, use scroll, etc...)

For physical attack a d20 roll is made, based on the result the following happens

  • 0: a critical miss

  • 20: a critical hit, the actor deals maximum damage

  • 1-19: perform a damage roll to determine damage done, the damage roll is based on weapon damage, possibly modified by other stats (e.g. a 1-handed melee weapon adds STR, a 2-handed melee weapon adds 2x STR, etc ...)

EXPLORATION

For the map we will use a square based system. 1 square is equal to 5 feet or about 1.5 meters. Base movement speed is 30 feet per combat round, but this is reduced to 20 feet for medium or heavy armoured characters.

A character can see 60 feet away in daylight conditions. In a dungeon with a light source a human character can see 30 yards away.

In combat, adjacent units can perform an attack of opportunity if a character is moving away.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Packages

No packages published