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Releases: wkdgmr/wkdmod

v1.1.3

08 Oct 04:31
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See README for more info about wkdmod.

1.1.3 is a hotfix for 1.1.2

[Critical]

  1. [FIXED] Shrines and Crippling Shrines are now fully functional, bug free, and working as intended. You can now go into your settings and allow yourself to hit Crippling Shrines. They can no longer permanently damage your character, and lots of shrines have been overhauled with new and better effects. For example, Glowing Shrine now grants all players on the dungeon level 25% of their current level XP and +2 to two primary stats.
  2. [FIXED] INVADER mode bug. Non Invader characters can join Invader characters as the Friendly Fire setting does not enforce non Invader clients from joining

[Non Critical]

  1. [FIXED] Staffs durability can go negative and the weapon does not become disabled

(1.1.2 notes)

  1. Major bugfixes
  2. Increased difficulty (Normal stays the same, Nightmare monster stats were buffed to be equivalent to what they had been in Hell, but immunities are the same as they were for Nightmare), and Hell is 1.5x monster stats increase/harder then it was previously)
    -- Death penalty was bugged in previous versions, it has now been reinstated, is working and is the following: 25% xp loss of current level progress and items take 50% of their max durability in damage
  3. New Class buffs for v1.1.2!
    -- Monk gets fastest attack with unique staffs at level 30 while wearing an empowered affix amulet
    -- Barbarian gets faster attack with unique axes while wearing an empowered affix amulet
  4. New empowered effects for Immolator and Thundercall! These two unique weapons while combined with an empowered affix amulet will allow two extremely powerful spells to pierce immunities.
  5. fixed various other non-critical bugs, most polished version of wkdmod yet!

v1.1.2

07 Oct 04:32
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Major and sweeping bug fixes. Balance overhaul and fine tuning.

More patch notes to come.

See README for mod info.

v1.1.1

24 Sep 06:48
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FOR MOD NOTES PLEASE SEE THE README

[v1.1.1 notes]

  1. All Quest Unique's have had their affixes adjusted to be non-random due to limitations in the codebase at this time.
    { N_("The Butcher's Cleaver"), { N_("The Undead Crown"), { N_("Empyrean Band"), { N_("Optic Amulet"), { N_("Ring of Truth"), { N_("Harlequin Crest"), { N_("Veil of Steel"), { N_("Arkaine's Valor"), { N_("Griswold's Edge"), { N_("Bovine Plate"),

  2. Quick Attack will now function exactly like Fast Attack (this brings Quick Attack in line with its new functionality when holding Auric Amulet within the inventory and wearing an Amulet that gives you the Empower affix)

  3. Have not identified anything in the codebase that would explicitly cause Magic Missile to drop as a Spell book more then other spells, however this is definitely something that is occurring

[BUGS FIXED]

  • Glowing Shrine will set Magic to 5 (Try to avoid) [fixed for 1.1.1]
  • Black Death's only temporarily steal a point of Vitality which is reset on level load [fixed for 1.1.1]
  • investigate why magic missile spell book has such a high drop rate compared to other low level spells (maybe just rng?)
  • Weapon Elemental damage sprites and spell-on-strike still bugged [fixed for 1.1.1]
  • Staff dropped in dungeon misaligned description, will need to investigate [fixed for 1.1.1?]
  • DrainLife affix not functioning as intended [fixed for 1.1.1]
  • unique quest drops affixes need to be set to static and can not be random due to other areas of the code that I don't feel like modifying at this time [fixed for 1.1.1]

v1.1.0 (Release)

12 Sep 00:13
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FOR MOD NOTES PLEASE SEE THE README

VERSION 1.1.0 WAS RE RELEASED AS OF 9/11/2023

PLEASE REDOWNLOAD AND UPDATE

THIS FIXES THE FOLLOWING CRITICAL BUGS:
-- GetHit damage reduction affixes healing the player if the total damage was too low
-- Invulnerable monsters due to auto cast effects
-- Missing spell effects for Holy Fire, Holy Shock, Exploding Bone Armor
-- Weapon elemental damage now properly cleaves and weapon explosion missile effects displays correctly
-- Properly sync'ing and displaying all new missile effects between clients