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TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev3

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@wildex999 wildex999 released this 06 Feb 13:43
· 4 commits to master since this release

NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Changes for dev3

  • Worlds should now properly unload without leaking
  • Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
  • Config fixes, it should now more properly respect global groups and default settings.
  • Entities should now properly unload
  • Other stability fixes

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.