Releases: wearesimbol/simbol-world
Releases · wearesimbol/simbol-world
v1.0.0-beta.9
Fixes setDeepValue
in MultiUser
Makes initial avatar position configurable
v1.0.0-beta.8
Adds networked objects:
- Moves from
multiVP
tomultiUser
and separates it to its own folder - It now supports networked objects and avatars are a special case
- Avatar hands are now synced
- It supports
position
,rotation
,scale
, and custom values usinganimatedValues
- It supports syncing objects that are a child of another synced objects. This is how avatar hands are handled
- It provides the
takeOwnership(objectId)
function so that a peer can take ownership of an object. So for example, if you catch an object thrown by a peer, you would then take ownership of it
v1.0.0-beta.7
- Reticle now always appears at the correct distance over hovered objects
- Selection now picks the closest object
- Make objects emit
unselected
when selection changes
v1.0.0-beta.6
- Makes interactions optional
- Selection now emits rom the selectable mesh
- Adds option to add a selectable mesh to Simbol
v1.0.0-beta.5
#24 Fixes initial camera rotation
v1.0.0-beta.4
Updates uPort
v1.0.0-beta.3
5a76646 Fixes multiVP instantiation
v1.0.0-beta.2
ff37728 You can now choose when to instantiate multiVP
v1.0.0-beta.1
v1.0.0-beta.0
#22 Aligns camera to the eye and fixes hand rotation
This is the first Beta and properly usable Simbol release. There are many more features coming soon and we will continue fixing bugs and improving performance. You can raise issues and check out existing ones at: https://github.com/wearesimbol/simbol/issues