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Releases: wearesimbol/simbol-world

v1.0.0-beta.9

16 Jan 09:55
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Fixes setDeepValue in MultiUser
Makes initial avatar position configurable

v1.0.0-beta.8

29 Nov 17:33
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Adds networked objects:

  • Moves from multiVP to multiUser and separates it to its own folder
  • It now supports networked objects and avatars are a special case
  • Avatar hands are now synced
  • It supports position, rotation, scale, and custom values using animatedValues
  • It supports syncing objects that are a child of another synced objects. This is how avatar hands are handled
  • It provides the takeOwnership(objectId) function so that a peer can take ownership of an object. So for example, if you catch an object thrown by a peer, you would then take ownership of it

v1.0.0-beta.7

27 Oct 17:58
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  • Reticle now always appears at the correct distance over hovered objects
  • Selection now picks the closest object
  • Make objects emit unselected when selection changes

v1.0.0-beta.6

26 Oct 09:33
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#25

  • Makes interactions optional
  • Selection now emits rom the selectable mesh
  • Adds option to add a selectable mesh to Simbol

v1.0.0-beta.5

24 Oct 20:24
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#24 Fixes initial camera rotation

v1.0.0-beta.4

21 Oct 19:46
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Updates uPort

v1.0.0-beta.3

23 Sep 04:38
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5a76646 Fixes multiVP instantiation

v1.0.0-beta.2

23 Sep 04:38
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ff37728 You can now choose when to instantiate multiVP

v1.0.0-beta.1

23 Sep 04:37
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#23 Positions hands from 6DOF controllers properly
4266d79 Configures default prototyping server for multiVP, fixes default config for scene and locomotion and adds link transversal with identity

v1.0.0-beta.0

05 Sep 14:15
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#22 Aligns camera to the eye and fixes hand rotation

This is the first Beta and properly usable Simbol release. There are many more features coming soon and we will continue fixing bugs and improving performance. You can raise issues and check out existing ones at: https://github.com/wearesimbol/simbol/issues