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A Unity demo showcasing Communications API capabilities

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⚠️ This repository is no longer maintained ⚠️

Dolby.io Virtual World plugin for Unity Demo

This repository contains a demo application that uses the Dolby.io Virtual World plugin for Unity.

Configuration

The configuration of the demo application is located in the config.json file. The location of the file depends on the system you are using:

  • Unity Editor: <path_to_the_project_folder>/Assets/config.json
  • MacOS: <path_to_the_player_app_bundle>/Contents/config.json
  • Windows: <path_to_the_executablename_Data_folder>/config.json

If the file does not exist, create it and add the following data to the file:

{
    "token_server_url": "",
    "client_access_token": "",

    "pubnub": {
        "publish_key": "",
        "subscribe_key": "",
        "secret_key": ""
    }
}

You can use this file to configure the demo application:

  1. Provide the URL of your own token generation server in token_server_url.
  2. Provide a customer access token from the Dolby.io Dashboard.

Media injection

If you want to inject media, whether it is audio or video, see more information in the C++ SDK Media Injection Demo.

Run

To run the application, clone the repository and open the scene in Assets/Scenes/Playground.unity.

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A Unity demo showcasing Communications API capabilities

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