Fix multiple windows when a window is spawned later #332
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If multiple windows are spawned at
Startup
, they all work correctly. If a window is spawned later inUpdate
, they do not work. Input works, but rendering does not.I'm not sure if this is the right solution to this problem, as I don't understand how the new
RenderEntity
works. At the timeWindow
is added,RenderEntity
does not yet exist on the entity. However, at the timeEguiContext
is added, it does exist.