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-Corrected blender plugin folder structure.

-added hyperlinks to readme
-removed extra content from readme
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Aitolda committed Feb 21, 2024
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29 changes: 4 additions & 25 deletions README.md
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Expand Up @@ -7,12 +7,13 @@ These packages are designed to allow the export of scenes from Unity to Vircadia
You'll need:

- Unity 2021.3.4.f1

- gltfast package (by name, `com.unity.cloud.gltfast`)
- Unity2Vircadia package **(this repo)**
- Unity2Vircadia package **[(this repo)](https://github.com/vircadia/unity-to-vircadia-pipeline/blob/master/dist/Unity2Vircadia_v1.0.0.unitypackage)**

- Blender 4.0.2 or newer
- UnityToVircadia Blender addon **(this repo)**

- UnityToVircadia Blender addon [****(this repo)**](https://github.com/vircadia/unity-to-vircadia-pipeline/blob/master/dist/UnityToVircadia_BlenderAddon_v1.0.0.zip)**

### Step 1. Unity

Expand Down Expand Up @@ -40,25 +41,3 @@ You are now ready to upload your `.glb` file to the public folder. An S3 bucket
## Notes

- Use URP shaders with a "Metallic" workflow. Specular is not recommended and may cause visual inconsistencies.

## Developer

### Blender

To make ready the Blender addon, simply wrap the `blender/UnityToVircadia` folder in a second folder named `UnityToVircadia_BlenderAddon`, then zip that folder and install it as an addon in Blender. The `__init__.py` file is the entry point for the plugin.

The final structure should look like this:

```
UnityToVircadia_BlenderAddon.zip
- UnityToVircadia_BlenderAddon
- UnityToVircadia
- __init__.py
- ...
```

For example,

### Unity

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