This project was created as an Ecipse Project during my AI class.
You can find more detail about the actual problem here: Knight's tour
- Seperately, two solution of this problem was implemented
- Depth-first search (aka a blind search algorithm)
- Warnsdorff's Rule (aka a heuristic algorithm)
(1) After establishing a knight via mouse' click
(2) After resolving problem [Ctrl+F](shows estimated time)
(3) Knight automatically processes on the board via play button
(4) Final state