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Added basic support for Armored Core: For Answer, Armored Core 5 and Armored Core: Verdict Day (credit to WarpZephyr)
Added the ability to toggle which editors are presented to you in Smithbox.
Includes supports for work-in-progress editors: EMEVD, ESD and Cutscene.
EMEVD: supports basic property editing.
ESD: read-only.
Cutscene: read-only.
These are useful for data discovery, but editing features are not complete or not present at all.
Restored Soapstone support for DarkScript data linking (e.g. selecting an entity from DarkScript if the map is loaded).
You need to use the DarkScript build present in the Smithbox discord server however.
Pinned the search filter section in all editors that use it, so it doesn't disappear on scroll.
Param Editor
Added new BB Paramdex Meta.
Added new SDT Paramdex Meta (credit to MyMaidisKitchenAid).
Added new potential shortcuts for exporting param data via CSV. Unbounded by default.
Added support for AC6 regulation 1.07.2 to the Upgrader.
Model Editor
Added basic tools for model mesh translation, rotation and scaling to the Model Editor.
Text Editor
Text Search tool can now search for entry ID instead of only text.
Added "From external file" action for Text Import to allow the user to select the specific JSON to import instead of relying on the project-local lists.
Bugfixes
Text Editor: fixed issue with the fmg reference finder so it accounts for passed ID offset from the Paramdex meta again.
Text Editor: added null safeguards to Text Difference Manager.
Text Editor: blocked ability to change project whilst vanilla text bank is loading (preventing a crash).
Text Editor: fixed issue with container-level export actions.
Text Editor: fixed crash when multi-selecting in the File or Text File lists.
Text Editor: fixed issue with the naming templates being stored incorrectly.
Text Editor: fixed issue with the Text Creation menu creating entries incorrectly.
Text Editor: fixed issue with the Select-All shortcut applying outside of focus on the Text Entry window.
Model Editor: fixed issue that caused DS2 objects not to load in the model editor.