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The 'C' is in a Text Label trait in the 'Replace with other' definition in the 'GamePiece-Range C' prototype
Module is Fields of Fire. It does some (almost certainly overcomplicated!) stuff when a unit takes hits, and whilst I want to match some states, it is now inheriting ones that it didn;t before.
OK, so here's the problem....
Open module, start new game (pick any background)
Open Unit Pieces (F1), then click on 6th Bn Royal Australian Regiment, and drag 10 Pl Wpns 1 into play
Right click the unit and select Hit Results > Hit: A or F
This turns it into a Pinned Fireteam, which is correct, and will also keep the same ammo number in the blue box if you reduced that by using Ctrl-[ , which is also correct
What is incorrect, however is that the two letters bottom left and right on the counter should now read A and C, not A and L. The A and L has been inherited from the previous state.
If you look in editor, that counter is in Unit Pieces > Enemy and friendly counters > 6th Bn Royal Australian Regiment > 6th Bn Royal Australian Regiment > Core Units >D Company > D Company
If you look at the traits, the one being triggered with the hit result is the last one – Replace with other
This points at a counter in the Hidden Unit Pieces folder (same path as above after that).
In there, you will see that the counter is A C and not A L
I haven’t changed any trait orders before or after the 3.7.0 update, but it worked in 3.6.19
Not all the units have the same functionality with that 'replace with'. These Australian pieces are different to most other counters in the module, as they are built dynamically from layers, so the other units’ counters work ok….
The text was updated successfully, but these errors were encountered:
The 'C' is in a Text Label trait in the 'Replace with other' definition in the 'GamePiece-Range C' prototype
Module is Fields of Fire. It does some (almost certainly overcomplicated!) stuff when a unit takes hits, and whilst I want to match some states, it is now inheriting ones that it didn;t before.
OK, so here's the problem....
Open module, start new game (pick any background)
Open Unit Pieces (F1), then click on 6th Bn Royal Australian Regiment, and drag 10 Pl Wpns 1 into play
Right click the unit and select Hit Results > Hit: A or F
This turns it into a Pinned Fireteam, which is correct, and will also keep the same ammo number in the blue box if you reduced that by using Ctrl-[ , which is also correct
What is incorrect, however is that the two letters bottom left and right on the counter should now read A and C, not A and L. The A and L has been inherited from the previous state.
If you look in editor, that counter is in Unit Pieces > Enemy and friendly counters > 6th Bn Royal Australian Regiment > 6th Bn Royal Australian Regiment > Core Units >D Company > D Company
If you look at the traits, the one being triggered with the hit result is the last one – Replace with other
This points at a counter in the Hidden Unit Pieces folder (same path as above after that).
In there, you will see that the counter is A C and not A L
I haven’t changed any trait orders before or after the 3.7.0 update, but it worked in 3.6.19
Not all the units have the same functionality with that 'replace with'. These Australian pieces are different to most other counters in the module, as they are built dynamically from layers, so the other units’ counters work ok….
The text was updated successfully, but these errors were encountered: