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[menu] Add optional allocator for ui menu classes (#5)
* [menu] Add optional allocator for ui menu classes, used for destroying AbstractViews * [menu] remove coupling between modm gui and modm menu view and menu This is because the gui stuff requires colored menus but the menu code should not have to have colored menus. This wouldn't be an issue if we could dynamic cast but on certain devices you can't do this.
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#include "graphic_display.hpp" | ||
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using namespace modm::platform; | ||
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namespace modm | ||
{ | ||
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