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Implement drag/drop of players into their party (closes #11).
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@@ -1,70 +1,19 @@ | ||
import {gameTypeTexts, GroupMember, PatchableGame, soloLikeGameTypes} from '@doko/common'; | ||
import {GroupMember} from '@doko/common'; | ||
import React, {ReactElement, useState} from 'react'; | ||
import {useGame, usePatchGame} from '../../store/Games'; | ||
import {Button, Header, Icon, Label, Modal} from 'semantic-ui-react'; | ||
import {Header, Icon, Label, Modal} from 'semantic-ui-react'; | ||
import GamePlayerSideModal from './GamePlayerSideModal'; | ||
import {useDrag} from 'react-dnd'; | ||
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||
export default function GamePlayer({member}: { member: GroupMember }): ReactElement { | ||
const game = useGame()!; | ||
const [open, setOpen] = useState(false); | ||
const patchGame = usePatchGame(); | ||
const isSoloLike = soloLikeGameTypes.includes(game.data.gameType); | ||
const isGameTypePlayer = game.data.gameTypeMemberId === member.id; | ||
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const chooseSide = (shallBeRe: boolean) => { | ||
const sideKey = shallBeRe ? 're' : 'contra'; | ||
const otherSideKey = shallBeRe ? 'contra' : 're'; | ||
const inParty = game.data[sideKey].members.includes(member.id); | ||
if (inParty || isGameTypePlayer) { | ||
return; //nothing to do, already in party or gameType relevant player, who cannot be changed here | ||
} | ||
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const gamePatch: PatchableGame = { | ||
data: { | ||
[sideKey]: { | ||
members: [ | ||
...game.data[sideKey].members, | ||
member.id, | ||
], | ||
}, | ||
}, | ||
}; | ||
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if (game.data[otherSideKey].members.includes(member.id)) { | ||
gamePatch.data![otherSideKey] = {members: game.data[otherSideKey].members.filter((id) => id !== member.id)}; | ||
} | ||
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//Move undecided players to the other party once two members are known: | ||
if (gamePatch.data![sideKey]!.members!.length === 2 || (isSoloLike && shallBeRe)) { | ||
const otherPartyMembers = new Set(game.data.players); | ||
gamePatch.data![sideKey]!.members!.forEach((id) => otherPartyMembers.delete(id)); | ||
gamePatch.data![otherSideKey] = {members: [...otherPartyMembers]}; | ||
} | ||
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patchGame(gamePatch); | ||
setOpen(false); | ||
}; | ||
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return <div className="memberDetail"> | ||
const [, dragRef] = useDrag({item: {type: 'gamePlayer', memberId: member.id}}); | ||
return <div ref={dragRef} className="memberDetail"> | ||
<Label onClick={() => setOpen(true)}> | ||
{member.name} <Icon name={'user'}/> | ||
</Label> | ||
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<Modal open={open} onClose={() => setOpen(false)} basic size='small' closeIcon> | ||
<Header>Partei von {member.name}</Header> | ||
<Modal.Content className="u-flex-row-around u-flex-wrap"> | ||
{isGameTypePlayer && <> | ||
<Button inverted color={'green'}>Re</Button> | ||
<div className={'u-flex-center'}>{member.name} spielt {gameTypeTexts.get(game.data.gameType)}</div> | ||
</>} | ||
{!isGameTypePlayer && <> | ||
<Button inverted | ||
color={game.data.re.members.includes(member.id) ? 'green' : undefined} | ||
onClick={() => chooseSide(true)}>Re</Button> | ||
<Button inverted | ||
color={game.data.contra.members.includes(member.id) ? 'green' : undefined} | ||
onClick={() => chooseSide(false)}>Contra</Button> | ||
</>} | ||
</Modal.Content> | ||
<GamePlayerSideModal member={member} close={() => setOpen(false)}/> | ||
</Modal> | ||
</div>; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
import {gameTypeTexts, GroupMember} from '@doko/common'; | ||
import React, {ReactElement} from 'react'; | ||
import {useGame} from '../../store/Games'; | ||
import {Button, Modal} from 'semantic-ui-react'; | ||
import {useSelectGamePlayerSide} from './SelectGamePlayerSide'; | ||
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export default function GamePlayerSideModal({member, close}: { member: GroupMember; close: () => void }): ReactElement { | ||
const game = useGame()!; | ||
const isGameTypePlayer = game.data.gameTypeMemberId === member.id; | ||
const selectGamePlayerSide = useSelectGamePlayerSide(); | ||
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const chooseSide = (shallBeRe: boolean) => { | ||
if (selectGamePlayerSide(member.id, shallBeRe)) { | ||
close(); | ||
} | ||
}; | ||
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return <Modal.Content className="u-flex-row-around u-flex-wrap"> | ||
{isGameTypePlayer && <> | ||
<Button inverted color={'green'}>Re</Button> | ||
<div className={'u-flex-center'}>{member.name} spielt {gameTypeTexts.get(game.data.gameType)}</div> | ||
</>} | ||
{!isGameTypePlayer && <> | ||
<Button inverted | ||
color={game.data.re.members.includes(member.id) ? 'green' : undefined} | ||
onClick={() => chooseSide(true)}>Re</Button> | ||
<Button inverted | ||
color={game.data.contra.members.includes(member.id) ? 'green' : undefined} | ||
onClick={() => chooseSide(false)}>Contra</Button> | ||
</>} | ||
</Modal.Content>; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
import {useGame, usePatchGame} from '../../store/Games'; | ||
import {useCallback} from 'react'; | ||
import {PatchableGame, soloLikeGameTypes} from '@doko/common'; | ||
|
||
export function useSelectGamePlayerSide(): (memberId: string, shallBeRe: boolean) => boolean { | ||
const game = useGame()!; | ||
const patchGame = usePatchGame(); | ||
return useCallback((memberId, shallBeRe) => { | ||
const isSoloLike = soloLikeGameTypes.includes(game.data.gameType); | ||
const isGameTypePlayer = game.data.gameTypeMemberId === memberId; | ||
const sideKey = shallBeRe ? 're' : 'contra'; | ||
const otherSideKey = shallBeRe ? 'contra' : 're'; | ||
const inParty = game.data[sideKey].members.includes(memberId); | ||
if (inParty || isGameTypePlayer) { | ||
return false; //nothing to do, already in party or gameType relevant player, who cannot be changed here | ||
} | ||
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const gamePatch: PatchableGame = { | ||
data: { | ||
[sideKey]: { | ||
members: [ | ||
...game.data[sideKey].members, | ||
memberId, | ||
], | ||
}, | ||
}, | ||
}; | ||
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if (game.data[otherSideKey].members.includes(memberId)) { | ||
gamePatch.data![otherSideKey] = {members: game.data[otherSideKey].members.filter((id) => id !== memberId)}; | ||
} | ||
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//Move undecided players to the other party once two members are known: | ||
if (gamePatch.data![sideKey]!.members!.length === 2 || (isSoloLike && shallBeRe)) { | ||
const otherPartyMembers = new Set(game.data.players); | ||
gamePatch.data![sideKey]!.members!.forEach((id) => otherPartyMembers.delete(id)); | ||
gamePatch.data![otherSideKey] = {members: [...otherPartyMembers]}; | ||
} | ||
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patchGame(gamePatch); | ||
return true; | ||
}, [game, patchGame]); | ||
} |
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dependencies: | ||
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version "5.0.0" | ||
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react-dnd-touch-backend "^10.0.2" | ||
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arrify "^1.0.1" | ||
path-type "^3.0.0" | ||
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dnd-core@^10.0.2: | ||
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