2.0.0
Ucupaint went on a huge refactor on this release, so it skipped version 1.x and went straight into version 2.0. This refactor opens up new possibilities while adding performance improvements.
New features
- Driver support (Demo)
- Per-layer opacity/intensity (Demo)
- Realtime displacement on Blender 4.2+ (Demo)
- Vector displacement layers on Blender 4.2+ (Demo)
- Bump midlevel is now editable.
Other changes
- Parallax is now hidden under experimental features since it’s inaccurate and only looks good on flat meshes.
- List of layer channels is now collapsed by default because there is already a layer opacity slider.
- Height output from Ucupaint node is now only available when displacement setup is enabled.
- Bump height/distance now uses the same scaling as Blender, so the default value now produces a lighter bump compared to previous versions.
Notable bugfixes
- Fix: Opening an already-used image layer inside a group is causing Blender to freeze.
- Fix: Selecting non-image texture layers did not update the active UV map.
Support
Ucupaint 2.0 still supports all Blender versions from Blender 2.79, so no worries for anyone who still uses older hardware/software