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Added examples/core_2d_camera_platformer and core_2d_camera.c #33
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Added Example/2d platformer from raylib library
Added Example/core_2d_camera_platformer from raylib library
Feb 18, 2024
IRooc
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Added Example/core_2d_camera_platformer from raylib library
Added Examples/core_2d_camera_platformer from raylib library
Feb 18, 2024
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Added Examples/core_2d_camera_platformer from raylib library
Added examples/core_2d_camera_platformer and core_2d_camera.c
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RobLoach
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RobLoach
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Feb 27, 2024
const color = getColorFromMemory(buffer, color_ptr); | ||
[startX, startY] = this.applyCameraOffset(startX, startY); | ||
[endX, endY] = this.applyCameraOffset(endX, endY); | ||
this.ctx.beginPath(); |
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Nice work on the camera offset. I've implemented a few of these basic shape drawing functions in #53 .
Co-authored-by: Rob Loach <[email protected]>
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Basic setup works But the zoom feature didn't work.
If you want I can remove the nob.c changes because I build on windows I had to change it, just let me know.
Because every draw call now has to go through the Camera2D check this touches a lot of calls in a small way.