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Milestone 1

Taschenschieber edited this page Nov 16, 2013 · 1 revision

This should be an exhaustive list of things we need to get done for a first working prototype of our game, sorted by "department". We might also use this to keep track of our progress and who's doing what here.

Programming

Our first prototype probably needs the following features:

  • Loading and displaying a map
  • Displaying and moving around multiple characters
  • Network connectivity - players should be able to connect and take control of a charakter. The server should be able to keep track of their movement and actions.
  • Basic enemy AI
  • Basic item system (in order to be able to test different item ideas in a real game environment)
  • Basic combat system (control schemes and internal logic)

Art assets

For this first prototype, we need at least the following art assets:

  • A basic tileset
  • Player character sprites
  • Monster sprites for a small number of monsters
  • Item sprites for a small number of items
  • Interactive Object sprites as needed for some basic puzzles

Game Design Elements

  • One example dungeon we can use and modify to test our combat system, puzzles, items and enemies
  • A basic set of game rules
  • Game values and "special rules" for a handful of monsters and items

None of these do have to be in perfect quality and sufficient for a full release for the first prototype, of course. This is meant as a testing environment, nothing more.

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