less-sprites
uses ImageMagick, so install it first.
npm install less-sprites
Write a list of source images into a .json
file:
{ "files": ["icon1.png", "icon2.png"] }
Create the sprite:
less-sprites my-sprite.json
There are more options you can specify:
{
// Direction of image placement, default "bottom"
"direction": "right|bottom",
// Directory relative to the .json file where source files are located
"dir": "icons-sprite",
// List of source images (without directory) or "*" to use all PNG files
"files": ["icon1.png", "icon2.png"],
// Location and name of the final sprite, default is same as the .json file.
"sprite": "icons-sprite.png",
// The http path to the image (default: /images)
"httpPath": '/images',
// Space between the images in the sprite, default 0
"spacing": 50,
// Enable retina support, place all retina images in the same directory name with 2x at the end, eg.: icons-sprite2x
"retina": true,
// Location and name of the final LESS file, default is same as the .json file.
"less": "../less/icon-sprite.less"
}
less-sprites my-sprite.json
creates two files:
my-sprite.png
- the final sprite imagemy-sprite.less
- positions of the images inside the sprite
In your stylesheet you target the original image, not the sprite; it will be translated during compilation.
.icon-first {
background: url('/images/icons_sprite/icon1.png');
}
.icon-second {
background: url('/images/icons_sprite/icon2.png');
}
@import "icons/icons-sprite.less"
.icon-first {
.sprite('icon1.png');
}
// enabled auto dimensions
.icon-second {
.sprite('icon2.png', true);
}
which is later compiled into final CSS:
.icon-first {
background: url("/images/icons-sprite.png") 0px 0px;
background-repeat: no-repeat;
background-position: 0px 0px;
}
.icon-second {
height: 118px;
width: 69px;
background-repeat: no-repeat;
background: url("/images/icons-sprite.png") 0px -20px;
}
Now when you need to add a new image to the sprite, you simply it to the .json
file and call less-sprites
.
No extra work is needed in your stylesheets.
@import "icons/icons-sprite.less"
.icon-first {
.sprite('icon1.png');
}
// enabled auto dimensions
.icon-second {
.sprite('icon2.png', true);
}
which is later compiled into final CSS:
.icon-first {
background: url("/images/icons-sprite.png") 0px 0px;
background-repeat: no-repeat;
background-position: 0px 0px;
}
.icon-second {
height: 118px;
width: 69px;
background-repeat: no-repeat;
background: url("/images/icons-sprite.png") 0px -20px;
}
@media (-webkit-min-device-pixel-ratio: 1.5), (min--moz-device-pixel-ratio: 1.5), (-o-min-device-pixel-ratio: 3/2), (min-device-pixel-ratio: 1.5) {
.icon-first {
background-image: url("/images/sprite-specs2x.png");
background-position: 0px 0px;
background-size: 270px auto;
}
}
If you @import
several sprites into global namespace there is a possibility of name conflict (imagine referencing two images from two different places as ../image.png
). The best way to avoid this is to always import inside a scope:
.my-icons {
@import "...";
.icon-first {
.sprite('...');
}
}
The MIT License.