Procedural cave generation using marching squares.
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Updated
Apr 28, 2021 - JavaScript
Procedural cave generation using marching squares.
Gunther's Grotto is a game I made for my A Level Computer Science coursework. I'm currently working on a remake that I hope to release by the end of 2024.
Generation of caves using Cellular Automata algorithm. Unity Script.
Caves-only world pack for the Minecraft world generator Terra (for versions 5.x of Terra)
Aquarium-like simulation with boids.
Generating random cave levels for games (using cellular automata).
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