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Release 1.1.0

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@toastygm toastygm released this 30 Dec 19:19
· 363 commits to master since this release
5e8c127

==Release Notes==
WARNING: In an upcoming release I will be standardizing all distances to feet, and I will no longer support hexes for determining distance. The current set of standard missiles follows this convention; if you currently have missiles that use range in hexes or any other unit, you are strongly urged to change the ranges to feet and track values in feet rather than hexes.

===New Features:===

  • Missile weapons: Missile weapons have now been added to the Std Weapons compendium.
  • Just-in-time Documentation: Hyperlinks added to many sections that open Journal entries documenting the various facets of the system, so users can jump right in and get the contextual documentation they need right when they want it.
  • Traits: Can now specify Physical and Psyche traits in profile section, and can associate Effects with these traits.
  • Effects: Specify changes to character data (such as reducing encumbrance by 50%, or a +10 bonus to all melee attack rolls, or reduce Stamina by 3, etc.) and either associate them with a character, or with a gear item, skill, trait, spell, weapon, etc., that will affect the character when the item is added to the character. The effect can be limited in duration (either game time or combat turns/rounds). These effects can be enabled or disabled as desired.
  • Added built-in documentation as journal entries and linked various parts of the UI to those journal entries to allow just-in-time documentation.
  • Mounts: Creatures now have a "Load Rating" (LR) (per HM3 Combat 21). Also implemented encumbrance for creatures that takes LR into account. Steeds can be implemented with a combination of a creature with an LR for the steed and for the character an Effect that reduces encumbrance and fatigue by 50% (enable manually when mounting steed). This effectively addresses issue #119 "Mounted combat option."
  • Standard Missiles: Added missiles to the Standard Weapons compendium. Note that for missile weapons, it is the "thrown" thing that is considered the missile (e.g., arrow, stone, dagger, etc.). If a weapon is used to launch the missile (e.g., bow, crossbow, sling, etc.) that is considered a melee weapon, since those can normally be also used that way (a bow can be used as a staff, a crossbow like a club, etc.). Since missile quantity is reduced when used, this will allow correct tracking of missiles on the character.

===Defects Fixed:===

  • Issue #175: bug: first time selecting a sunsign, it always reverts to Ulandus
  • Issue #182: Different default data for facade and biography for creatures
  • Issue #183: broken image for container facade
  • Issue #184: Creature actor: rename "race" to "species"
  • Issue #186: Height for input fields in grid layout is wrong
  • Issue #187: UP of zero displays as blank on character sheet
  • Issue #190: EML is zero for new character

===Recommended Modules:===
Although many modules can be used to enhance play, the following modules are specifically recommended for use with HarnMaster 3.

  • "Dice So Nice" for enhanced ambiance when dice rolls occur.
  • "Turn Marker" for improved combat management, making the attacker much more apparent.
  • "Mount Up" for use with steeds. This will provide your token with a visual indication that the character is mounted on the steed. See the module for documentation and specifics.
  • "About Time" for use with Effects. Many Effects will have a duration based on world time, and the easiest way to control world time is with this module (or any similar module that manages world time).