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Use MurmurHash3 to hash the algorithm name for the algorithm type in …
…ParticleIDMeta (key4hep#307)
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//----------------------------------------------------------------------------- | ||
// MurmurHash3 was written by Austin Appleby, and is placed in the public | ||
// domain. The author hereby disclaims copyright to this source code. | ||
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// Note - The x86 and x64 versions do _not_ produce the same results, as the | ||
// algorithms are optimized for their respective platforms. You can still | ||
// compile and run any of them on any platform, but your performance with the | ||
// non-native version will be less than optimal. | ||
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#include "MurmurHash3.h" | ||
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//----------------------------------------------------------------------------- | ||
// Platform-specific functions and macros | ||
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// Microsoft Visual Studio | ||
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#if defined(_MSC_VER) | ||
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#define FORCE_INLINE __forceinline | ||
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#include <stdlib.h> | ||
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#define ROTL32(x, y) _rotl(x, y) | ||
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// Other compilers | ||
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#else // defined(_MSC_VER) | ||
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#define FORCE_INLINE inline __attribute__((always_inline)) | ||
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inline uint32_t rotl32(uint32_t x, int8_t r) { | ||
return (x << r) | (x >> (32 - r)); | ||
} | ||
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#define ROTL32(x, y) rotl32(x, y) | ||
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#endif // !defined(_MSC_VER) | ||
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//----------------------------------------------------------------------------- | ||
// Block read - if your platform needs to do endian-swapping or can only | ||
// handle aligned reads, do the conversion here | ||
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FORCE_INLINE uint32_t getblock32(const uint32_t* p, int i) { | ||
return p[i]; | ||
} | ||
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//----------------------------------------------------------------------------- | ||
// Finalization mix - force all bits of a hash block to avalanche | ||
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FORCE_INLINE uint32_t fmix32(uint32_t h) { | ||
h ^= h >> 16; | ||
h *= 0x85ebca6b; | ||
h ^= h >> 13; | ||
h *= 0xc2b2ae35; | ||
h ^= h >> 16; | ||
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return h; | ||
} | ||
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//----------------------------------------------------------------------------- | ||
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void MurmurHash3_x86_32(const void* key, int len, uint32_t seed, void* out) { | ||
const auto data = (const uint8_t*)key; | ||
const int nblocks = len / 4; | ||
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uint32_t h1 = seed; | ||
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const uint32_t c1 = 0xcc9e2d51; | ||
const uint32_t c2 = 0x1b873593; | ||
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//---------- | ||
// body | ||
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const auto blocks = (const uint32_t*)(data + nblocks * 4); | ||
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for (int i = -nblocks; i; i++) { | ||
uint32_t k1 = getblock32(blocks, i); | ||
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k1 *= c1; | ||
k1 = ROTL32(k1, 15); | ||
k1 *= c2; | ||
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h1 ^= k1; | ||
h1 = ROTL32(h1, 13); | ||
h1 = h1 * 5 + 0xe6546b64; | ||
} | ||
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//---------- | ||
// tail | ||
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const auto tail = (const uint8_t*)(data + nblocks * 4); | ||
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uint32_t k1 = 0; | ||
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switch (len & 3) { | ||
case 3: | ||
k1 ^= tail[2] << 16; | ||
[[fallthrough]]; | ||
case 2: | ||
k1 ^= tail[1] << 8; | ||
[[fallthrough]]; | ||
case 1: | ||
k1 ^= tail[0]; | ||
k1 *= c1; | ||
k1 = ROTL32(k1, 15); | ||
k1 *= c2; | ||
h1 ^= k1; | ||
}; | ||
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//---------- | ||
// finalization | ||
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h1 ^= len; | ||
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h1 = fmix32(h1); | ||
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*(uint32_t*)out = h1; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,33 @@ | ||
//----------------------------------------------------------------------------- | ||
// MurmurHash3 was written by Austin Appleby, and is placed in the public | ||
// domain. The author hereby disclaims copyright to this source code. | ||
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#ifndef _MURMURHASH3_H_ // NOLINT(llvm-header-guard): Keep original header guards | ||
#define _MURMURHASH3_H_ // NOLINT(llvm-header-guard): Keep original header guards | ||
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//----------------------------------------------------------------------------- | ||
// Platform-specific functions and macros | ||
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// Microsoft Visual Studio | ||
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#if defined(_MSC_VER) && (_MSC_VER < 1600) | ||
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typedef unsigned char uint8_t; | ||
typedef unsigned int uint32_t; | ||
typedef unsigned __int64 uint64_t; | ||
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// Other compilers | ||
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#else // defined(_MSC_VER) | ||
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#include <cstdint> | ||
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#endif // !defined(_MSC_VER) | ||
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//----------------------------------------------------------------------------- | ||
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void MurmurHash3_x86_32(const void* key, int len, uint32_t seed, void* out); | ||
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//----------------------------------------------------------------------------- | ||
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#endif // _MURMURHASH3_H_ |
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