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GPU/CPU-based iOS Watermark Library for Image and Video Overlay

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About

MediaWatemark is an open source GPU/CPU-based iOS watermark library for overlays adding to images or video content. It has simple interface and straightforward functionality.

Overview

Simple & Universal

MediaWatemark is easy to install and integrate into any iOS project. It processes the wide variety of tasks and goes perfectly for overlaying views and texts over the videos or other images.

Light Code

MediaWatemark consists of light code and makes it easy to overlay one image over another, or do the same with the video content.

Easy Installation

Before using the library in your work, you may run the example project, I'm sharing below. When you are ready to use it, just follow the short and easy Installation tip below.

Installation

CocoaPods

MediaWatermark is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod "MediaWatermark"

Carthage

To integrate MediaWatermark into your Xcode project using Carthage, specify it in your Cartfile:

github "rubygarage/media-watermark" ~> 0.2

Run carthage update to build the framework and drag the built MediaWatermark.framework into your Xcode project.

Requirements

iOS: 9.0+
Swift: 4.0
CocoaPods: for iOS
Processing Concept: GPU & CPU

Example

To run the example project, clone the repo, and run pod install from the Example directory first.

Usage

Adding several images over the other image

To add two images with different coordinates over the third image, you may use code like the following. The images are placed according to the coordinates you set in the code.

if let item = MediaItem(url: url) {
    let logoImage = UIImage(named: "rglogo")
            
    let firstElement = MediaElement(image: logoImage!)
    firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
            
    let secondElement = MediaElement(image: logoImage!)
    secondElement.frame = CGRect(x: 150, y: 150, width: logoImage!.size.width, height: logoImage!.size.height)
                        
    item.add(elements: [firstElement, secondElement])
            
    let mediaProcessor = MediaProcessor()
    mediaProcessor.processElements(item: item) { [weak self] (result, error) in
    	// handle result            
    }
}

Adding an image and text over the image

The next script template will work in case if you need to render an image and text over the other image:

let item = MediaItem(image: image)
        
let logoImage = UIImage(named: "logo")
        
let firstElement = MediaElement(image: logoImage!)
firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
                
let testStr = "Test Attributed String"
let attributes = [ NSForegroundColorAttributeName: UIColor.white, NSFontAttributeName: UIFont.systemFont(ofSize: 35) ]
let attrStr = NSAttributedString(string: testStr, attributes: attributes)
        
let secondElement = MediaElement(text: attrStr)
secondElement.frame = CGRect(x: 300, y: 300, width: logoImage!.size.width, height: logoImage!.size.height)
        
item.add(elements: [firstElement, secondElement])
        
let mediaProcessor = MediaProcessor()
mediaProcessor.processElements(item: item) { [weak self] (result, error) in
    self?.resultImageView.image = result.image
}

Adding an image and text over the video

To add an image and text over the video you may refer the following code extract:

if let item = MediaItem(url: url) {
	let logoImage = UIImage(named: "logo")
            
	let firstElement = MediaElement(image: logoImage!)
	firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
            
	let testStr = "Attributed Text"
	let attributes = [ NSForegroundColorAttributeName: UIColor.white, NSFontAttributeName: UIFont.systemFont(ofSize: 35) ]
	let attrStr = NSAttributedString(string: testStr, attributes: attributes)
            
	let secondElement = MediaElement(text: attrStr)
	secondElement.frame = CGRect(x: 300, y: 300, width: logoImage!.size.width, height: logoImage!.size.height)
            
    item.add(elements: [firstElement, secondElement])
            
    let mediaProcessor = MediaProcessor()
    mediaProcessor.processElements(item: item) { [weak self] (result, error) in
        self?.videoPlayer.url = result.processedUrl
        self?.videoPlayer.playFromBeginning()
    }
}

Image processing by Metal

MediaWatermark provides five filters for images:

  • Color filter
  • Sepia
  • Blur
  • Sobel
  • Threshold

To add filter over image:

let item = MediaItem(image: image)

let colorFilter = ColorFilter()
colorFilter.r = 1
colorFilter.g = 1
colorFilter.b = 0
        
item.applyFilter(mediaFilter: colorFilter)
        
let logoImage = UIImage(named: "logo")
        
let firstElement = MediaElement(image: logoImage!)
firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
        
let secondElement = MediaElement(image: logoImage!)
secondElement.frame = CGRect(x: 100, y: 100, width: logoImage!.size.width, height: logoImage!.size.height)
        
item.add(elements: [firstElement, secondElement])
        
let mediaProcessor = MediaProcessor()
mediaProcessor.processElements(item: item) { [weak self] (result, error) in
    self?.resultImageView.image = result.image
}

Please note that filters are currently used for image assets only.

Author

Sergey Afanasiev

Getting Help

[email protected]

License

MediaWatermark is available under the MIT license. See the LICENSE file for more info.


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RubyGarage is a leading software development and consulting company in Eastern Europe. Our main expertise includes Ruby and Ruby on Rails, but we successfully employ other technologies to deliver the best results to our clients. Check out our portfolio for even more exciting works!

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GPU/CPU-based iOS Watermark Library for Image and Video Overlay

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