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Updated README.md
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theunwisewolf committed Apr 2, 2017
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17 changes: 15 additions & 2 deletions README.md
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Expand Up @@ -36,7 +36,6 @@ while(!window.Closed())
{
// Draw stuff
}
```

### Creating your own layers
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window.Close();
delete layer;
```

### Rendering Sprites
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delete layer;
```

### Audio & Sounds
Playing audio is pretty simple in Syndicate. An Audio manager runs on a separate thread that manages all the sounds and audio files for you.

```
Syndicate::AudioManager::i()->Load( new Audio("AccessKey", "path/to/ogg/or/wav/file") );
Syndicate::AudioManager::i()->Get( "AccessKey" )->Play();
```

# TODO
- Implement an Input Manager
- Remove GLFW and use Windows API for creating the OpenGL context
- Implement a proper Texture Manager
- Implement DirectX
- and things I can't remember.... :)


# License

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