Cartographer is a small library for loading, reading, and drawing Tiled maps in LÖVE. It draws tile layers and tile objects, and it has various utilities to make parsing Tiled maps easier.
local cartographer = require 'cartographer'
-- load a map
local map = cartographer.load 'path/to/exported/map.lua'
-- get a layer by name
local terrain = map.layers.terrain
-- get a tile at a position
local gid = terrain:getTileAtGridPosition(32, 32)
-- check a tile property
local solid = map:getTileProperty(gid, 'solid')
function love.update(dt)
-- update animations
map:update(dt)
end
function love.draw()
-- draw the whole map
map:draw()
-- draw an individual layer
map.layers.terrain:draw()
end
To use Cartographer, place cartographer.lua in your project, and then add this code to your main.lua:
cartographer = require 'cartographer' -- if your cartographer.lua is in the root directory
cartographer = require 'path.to.cartographer' -- if it's in subfolders
Supported:
- Drawing CSV and Base64-formatted tile layers
- Drawing tile objects
- Animated tiles
- Layer offsets
- Infinite maps
Not supported:
- Drawing Zstandard-compressed tile layers
- Isometic and hexagonal maps
Feel free to open issues and send pull requests. I'm open to bug fixes and new features!