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switch to using localizedDescription (ggerganov#7010)
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bakkot authored Apr 30, 2024
1 parent 77e15be commit f364eb6
Showing 1 changed file with 2 additions and 36 deletions.
38 changes: 2 additions & 36 deletions ggml-metal.m
Original file line number Diff line number Diff line change
Expand Up @@ -2780,42 +2780,8 @@ static enum ggml_status ggml_metal_graph_compute(
if (status != MTLCommandBufferStatusCompleted) {
GGML_METAL_LOG_INFO("%s: command buffer %d failed with status %lu\n", __func__, i, status);
if (status == MTLCommandBufferStatusError) {
MTLCommandBufferError error_code = [command_buffer error].code;
switch (error_code) {
case MTLCommandBufferErrorNone:
GGML_METAL_LOG_INFO("no error code reported\n");
break;
case MTLCommandBufferErrorTimeout:
GGML_METAL_LOG_INFO("timeout\n");
break;
case MTLCommandBufferErrorPageFault:
GGML_METAL_LOG_INFO("unserviceable page fault\n");
break;
case MTLCommandBufferErrorOutOfMemory:
GGML_METAL_LOG_INFO("out of memory\n");
break;
case MTLCommandBufferErrorInvalidResource:
GGML_METAL_LOG_INFO("invalid reference to resource\n");
break;
case MTLCommandBufferErrorMemoryless:
GGML_METAL_LOG_INFO("GPU ran out of one or more of its internal resources that support memoryless render pass attachments\n");
break;
//case MTLCommandBufferErrorDeviceRemoved:
// GGML_METAL_LOG_INFO("device removed\n");
// break;
case MTLCommandBufferErrorStackOverflow:
GGML_METAL_LOG_INFO("kernel function of tile shader used too many stack frames\n");
break;
case MTLCommandBufferErrorAccessRevoked:
GGML_METAL_LOG_INFO("access to device revoked by system\n");
break;
case MTLCommandBufferErrorInternal:
GGML_METAL_LOG_INFO("internal error\n");
break;
default:
GGML_METAL_LOG_INFO("unknown error %lu\n", error_code);
break;
}
NSString * error_code = [command_buffer error].localizedDescription;
GGML_METAL_LOG_INFO("error: %s\n", [error_code UTF8String]);
}

return GGML_STATUS_FAILED;
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