Uses Recoil Engine (https://github.com/beyond-all-reason/spring), fork of Spring Engine (https://springrts.com/). This Mode looks like to Balanced Annihilation with more units and a morph system.
Nixtux and Finky start to work on the mode in 2010 on github. The game use a rapid tool with springlobby. All commits update the game in real time.
To install the game, 2 options : 1 - Download the spring/recoil Engine (https://github.com/beyond-all-reason/spring/releases). And Donload this repository and paste on spring/games/TA.SDD folder. You could play alone to test the mode. 2 - Download a lobby, for example : https://github.com/skynet-gh/skylobby/releases . then you will find a battleroom with Tech-annihilation mention. You can enter in the battleroom and maps and last version will be automatically download. You can also use new lobby.techa-rts.com server. To signup visit https://lobby.techa-rts.com/signup.php .
Actually, the Tech annihilation mode, have no version. All commits done are automatically upload on Rapid (http://tard.repo.springrts.com/builds/).
Nixtux, Finky, Zweistein, Skymyj. See the credits.txt in main folder to see autorisations.
Many models come from other total Annihilation Community. We asked permission to use all models, script and effects. They provide from :
- TAESC (http://taesc.tauniverse.com/)
- Unit universe Website (http://units.tauniverse.com/)
- Talon Race on moddb (https://www.moddb.com/mods/talon-race)
- Maximum Annihilation (https://springrts.com/wiki/Maximum_Annihilation)
- TA ZERO (http://zero.tauniverse.com/)
Artwork items are licensed under the Attribution-NonCommercial-ShareAlike 4.0 International - see the credit.txt (https://github.com/techannihilation/TA/blob/master/credits.txt)
Careful, do not use any content! Many of all contents are copyrighted and provide from other games/mode. Post an Issue if you want to ask us to use a model. We could answer if you can use or not a file we created. In case, of not our work, we could directly send the good person to contact in order to use file.