Skip to content

Releases: tanis2000/binocle-c

v0.6.0

03 May 10:08
Compare
Choose a tag to compare

What's Changed

  • Memory arena implementation by @tanis2000 in #12
  • Sprite batch API has changed to add support for custom shaders/pipelines

Full Changelog: v0.5.0...v0.6.0

v0.5.0

15 Nov 16:33
d2e3008
Compare
Choose a tag to compare

What's Changed

  • Updated LuaJIT to the latest 2.1.0 beta and added BINOCLE_LUAJIT option by @tanis2000 in #10
  • Integrated Sokol Shader Compiler by @tanis2000 in #11

Full Changelog: v0.4.0...v0.5.0

v0.4.0

08 May 13:08
ec6cb67
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.3.0...v0.4.0

v0.3.0

05 Apr 12:11
Compare
Choose a tag to compare

What's Changed

  • Updated SDL to 2.0.2, added Chipmunk and fixed audio issues by @tanis2000 in #6
  • Adopted Sokol as the graphics back-end by @tanis2000 in #7

Full Changelog: v0.2.1...v0.3.0

Version 0.2.1

31 Dec 16:05
f9c93e0
Compare
Choose a tag to compare

What's Changed

  • Refactoring of CMake project by @tanis2000 in #5
  • This is the first release that provides static binaries for the library.

Full Changelog: v0.2.0...v0.2.1

Version 0.2.0

31 Dec 09:25
7245dbe
Compare
Choose a tag to compare

This version adds support for multiple graphic backends and introduces support for Metal on macOS and iOS.

Version 0.1.0

08 Jun 15:35
Compare
Choose a tag to compare

This is the first release ever