Releases: tanis2000/binocle-c
Releases · tanis2000/binocle-c
v0.6.0
What's Changed
- Memory arena implementation by @tanis2000 in #12
- Sprite batch API has changed to add support for custom shaders/pipelines
Full Changelog: v0.5.0...v0.6.0
v0.5.0
What's Changed
- Updated LuaJIT to the latest 2.1.0 beta and added BINOCLE_LUAJIT option by @tanis2000 in #10
- Integrated Sokol Shader Compiler by @tanis2000 in #11
Full Changelog: v0.4.0...v0.5.0
v0.4.0
What's Changed
- Integrated WebGL2 by @tanis2000 in #8
- Curl by @tanis2000 in #9
Full Changelog: v0.3.0...v0.4.0
v0.3.0
What's Changed
- Updated SDL to 2.0.2, added Chipmunk and fixed audio issues by @tanis2000 in #6
- Adopted Sokol as the graphics back-end by @tanis2000 in #7
Full Changelog: v0.2.1...v0.3.0
Version 0.2.1
What's Changed
- Refactoring of CMake project by @tanis2000 in #5
- This is the first release that provides static binaries for the library.
Full Changelog: v0.2.0...v0.2.1
Version 0.2.0
This version adds support for multiple graphic backends and introduces support for Metal on macOS and iOS.
Version 0.1.0
This is the first release ever