Generic 64-bit linux build and a handy BASH script for the Darktide Mod Loader Based on Aussiemon's original mod loader (https://github.com/Darktide-Mod-Framework/Darktide-Mod-Loader)
1. Extract the mod loader files into your game folder and overwrite existing
2. Run the provided script with `sh /path/to/<game_folder>/handle_darktide_mods.sh --enable`
3. If the patch was successful, install the Darktide Mod Framework as normal
4. The Darktide Mod Framework and other mods can be downloaded from
https://www.nexusmods.com/warhammer40kdarktide
* Disable individual mods by removing their name from your `mods/mod_load_order.txt`
* Run the provided script with the `--disable` argument
* Run the provided script with `--uninstall`
* This will disable then delete __ALL__ modded files
1. Run the `--disable` command
2. Copy the Darktide Mod Loader files to your game directory and overwrite existing
(except for mod_load_order.txt, if you wish to preserve your mod list).
3. Run the `--enable` command
1. Delete the mod's directory from your mods folder.
2. Extract the updated mod to your mods folder. All settings will remain intact.
* Make sure your mods have their dependencies listed above them in the load order.
* Remove all mods from the load order (or add '--' before each line).
* If all else fails, re-verify your game files and start the mod installation from the beginning.
* Attempt to compile your own `dtkit-patch` as described in `tools/README.md`
* Don't bug anyone but me with bugs. File an Issue on github or https://t.me/darktideML_4linux_SUPPORT