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GrapesJS Aviary

Add the Aviary Image Editor on Image Components in GrapesJS

Demo

Summary

  • Plugin name: gjs-aviary
  • Commands
    • image-editor Open the Image Editor
  • Options:
    • key Aviary's API Key. The editor will work with any not empty string, images are just stored temporarily
    • onApply [default: null] By default, GrapesJS takes the modified image (hosted on AWS) and adds it to the Asset Manager. If you need some custom logic (eg. add watermark, upload the image on your servers) you can use custom 'onApply' function
      onApply: function(url, filename, imageModel) {
        var newUrl = ...;
        editor.AssetManager.add({src: newUrl, name: filename});
        imageModel.set('src', newURL); // Update the image component
      }
    • getFilename [default: null] Customize the naming strategy
      getFilename: function(model) {
        var name = model.get('src').split('/').pop();
        return Date.now() + '_' + name.slice(-15);
      }
    • closeOnApply [default: true] Close the image editor on apply
    • config [default: {}] Aviary's configuration object

Download

  • npm i grapesjs-aviary or yarn add grapesjs-aviary

Usage

<link href="path/to/grapes.min.css" rel="stylesheet"/>
<script src="//feather.aviary.com/imaging/v3/editor.js"></script>
<script src="path/to/grapes.min.js"></script>
<script src="path/to/grapesjs-aviary.min.js"></script>

<div id="gjs"></div>

<script type="text/javascript">
  var editor = grapesjs.init({
      container : '#gjs',
      plugins: ['gjs-aviary'],
      pluginsOpts: {
        'gjs-aviary': {/* ...options */}
      }
  });
</script>

Development

Clone the repository

$ git clone https://github.com/artf/grapesjs-aviary.git
$ cd grapesjs-aviary

Install it

$ npm i

Start the dev server

$ npm start

Build before the commit. This will also increase the patch level version of the package

$ npm run build

License

BSD 3-Clause

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Add the Aviary Image Editor in GrapesJS

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