This repository has been archived by the owner on Mar 5, 2021. It is now read-only.
Support for Multiple Animations (modelrender) #76
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Added a function in modelrender to support multiple animations it´s kinda like setAnimation+setAnimationTime(optional) used multiple times for each animation with the exception that it uses updatePose immediately and is able to pass a ignoreBoneNameFilter(RegExp) to the updatePose function so the animations can ignore to update certain bones and in that way you can use
animation 1 would set the run pose on all bones
animation 2 would set aim gun pose for all bones except those who has legs or hips in their name
this is my first week programming with typescript and with the superpower-game source code
hopefully it isn´t to bad.