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That is the case of UTBS S08, where the messenger knight id=messenger is always generated with the same id, although there are never two alive at the same time. It's a conflict with a mod that's the real problem, not the scenario.
Context is last night's discussion in the Discord #development / IRC #wesnoth-dev channel.
The text was updated successfully, but these errors were encountered:
If the idea is to prevent two units with the same id from being added to the array of wounded units, the solution is as simple as three extra lines here:
Found by @Toranks,
Context is last night's discussion in the Discord
#development
/ IRC#wesnoth-dev
channel.The text was updated successfully, but these errors were encountered: