Skip to content

stevecotton/Non_Fatal_Wounds

Repository files navigation

Non-Fatal Wounds

This is an add-on for the game Wesnoth.

Spoiler warning

The utils/campaigns.cfg and utils/campaign_*.cfg files contain campaign-specific events. Many of these are plot spoilers.

As the first line of the Git commit messages is shown in Github’s directory listings, I'll try to avoid adding spoilers there.

In-game description (for the add-ons server)

When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. The wounded units go back into the “recall” pool for next mission!

This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up). It also doesn’t affect units that the scenario objectives require you to keep alive.

This was inspired by Armagedonus’s suggestion in a thread discussing save-scumming.

This does not protect your heroes — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape.

Feedback

Please use either Github’s issue tracker, or the general feedback thread.

About

An add-on for Wesnoth

Resources

License

Stars

Watchers

Forks

Packages

No packages published